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Advanced [show]


Jarsali Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears tight fitting clothing which further accentuates her frame. Her silver hair is slicked back into a classic pompadour. She wears a mask on her face.

Personality: Stoic and calm, she prefers to meditate than take action. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her father raised her in a mountain cabin. Her mother took her hunting and taught her how to get in the mind of other creatures. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: She has money and likes to spend it; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Disciplined, Justice. Bonds: Attractive, Nature, Adventurer, Rich. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Jarsali Dalanthan, Female Half-Elf Adept 12
Medium (5'1") Half-Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 36 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Acrobatics +5, Animal Handling +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He wears a broad hat to cover his moderate length gray fur. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Half-Elven culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sun hails from a village terrorized by gnolls. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Sun was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and he wants revenge against gnolls

Flaws: Racist, Forgetful. Bonds: Poor, Attractive, Enemies, Debt. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Sun Of Clay, Male Tabaxi Druid 5
Medium (6'3") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)12 (+1) 10 (+0)19 (+4)
Skills Acrobatics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 2000 sp. Golden yellow topaz (500 gp). Deep blue spinel (500 gp). Silver pearl (130 gp). Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Bookbinder. His white fur is lengthy and is close to two feet long. His thin eyebrows rest above his beady hazel eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Antagonistic, Mundane. Bonds: In love, Religious. Occupation: Bookbinder

Voice: Spanish accent

Attributes [hide]

Pelt Of Wine, Male Tabaxi Wizard 2
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 200 gp. 1 Average lock.


Social Check DCs


Blossom Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear white pants and tee shirts. Her long blonde hair reaches down to her waist. Her eyes are violet.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born blind and as such lacked many opportunities for work. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has set out to sabotage the competition.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Flaws: Disease, PTSD, Fearful. Bonds: Job, Attractive. Occupation: Assassin

Voice: American accent

Attributes [hide]

Blossom Brushgather, Female Halfling Monk 5
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 10 (+0)13 (+1)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Golden yellow topaz (1600 gp). Banded agate (12 gp). 1 Chain shirt.


Social Check DCs


Naeris Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears just a tan suit. He is tall, broad shouldered and powerfully built. He wears his black hair up. His brown eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Logical. Flaws: Shy. Bonds: Rich, Immigrant, Debt. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Naeris Ariessus, Male Elf Sorcerer 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Athletics +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 30 pp. 1 Antitoxin. 5 Acid flasks.


Social Check DCs


Naill Berevan, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light blue in addition to tight pants. His blonde hair is cut jaggedly and amateurishly. His green eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Naill is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and marry his sister to traveling adventurers

Ideals: Athletic. Flaws: Disease. Bonds: Guardian, Family, Rich, Enemies. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Naill Berevan, Male Elf Wizard 5
Medium (4'9") Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 18 (+4)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 300 gp. Chalcedony (20 gp). Eye agate (12 gp). Peridot (20 gp). 1 Everburning torch. 1 Everburning torch. 2 Smokesticks.


Social Check DCs


Beast Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. Beneath his clothing is a huge mess of scar tissue. His fur is short and brown. This hazel eyed northerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast plains. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: To prove his worth to the world; and to get a good night's sleep

Flaws: Insomniac, Ugly, Impulsive. Bonds: Slave, Nature. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Beast Blossom, Male Tabaxi Aristocrat 1
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)13 (+1) 9 (-1)8 (-1)
Skills Athletics +1, Perception +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Jade (40 gp).


Social Check DCs

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