Seven Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who does not wear sleeves and tends to eschew shirts when she can avoid it. She has no fur. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born at the edge of vast desert. A gypsy cursed her at a young age, leading to her ugly appearance. She got away from her former life and has fallen to alcoholism.
Motivation: She's repulsed by the PC; and she is terrified, and will act out of fear
Flaws: Ugly, Addict, Antagonistic, Fearful. Bonds: Nature. Occupation: Jeweler
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 800 sp. Jade (130 gp). 1 Masterwork Uncommon Weapon.
Savaran Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her rusty crest is still thick. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She loves telling others what to do and how they should feel about things. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Savaran was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Sculptor job now, and dutifully fulfills any obligations she has.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Opinionated. Bonds: Adventurer, Slave, Job, Religious. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. 2 Alchemist’s fire.
Az-Adar Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.
History: He was born the only child of a wealthy merchant. He worked as a nervous Cook and found it very stressful. He has achieved small success as a Cook.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Cook
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 2000 sp. Iolite (80 gp). Moss agate (14 gp). Amethyst (150 gp).
Thamior Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a custom-built plate barding that's adorned with tan lining and desert motifs. His brown hair is slicked back into a classic pompadour. His gray eyes peer out from beneath his small tan hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born into a rich family. Thamior liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Emotional. Bonds: Rich, Nature, Religious. Occupation: Brewer
Voice: Italian accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 8000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Berrian Aloro, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he sports tan clothing, slightly heavier than average wear. His feathered hat is riddled with cuts and holes. His violet eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Ugly. Bonds: Religious, Rich, Nature. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Brass mug with jade inlays (500 gp). 2 Thunderstones. 1 Holy water.
Georgina Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'10", this woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her golden hair is knotted and matted. Her eyes are blue and catlike.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gifted from a young age, Georgina studied abroad. Georgina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Rich, Nature. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 18 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Celestial
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. Aquamarine (700 gp).
Bucklal Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He is typically in his Merchant uniform. He has a hunchback. His golden hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the east to a Merchant, Bucklal learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Job, Military. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 27 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 10 (+0) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. Alexandrite (900 gp). Deep green spinel (100 gp).
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