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NPC Generator

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Advanced [show]


Sun Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is renowned for her bright pastel dresses and hats. Her black fur is matted, messy, and big. She wears an eyepatch.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sun was born in the east. At a young age she loved to build and create. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She tends to her Detective job now, and dutifully fulfills any obligations she has.

Motivation: Wants to work out more often; and balancing her hectic life and new detective responsibilities is difficult

Ideals: Athletic, Optimist, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Sun Hummingbird, Female Tabaxi Commoner 3
Medium (4'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 6 (-2)11 (+0) 7 (-2)15 (+2)
Skills Intimidation +4, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Obsidian (8 gp). Alexandrite (800 gp). Golden yellow topaz (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Sannl Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. Her golden hair is braided into rings. Her eyes are hazel.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is frequently practicing swordplay.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Sannl was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Sannl's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Expand her business; and she seems to be bored by most things

Ideals: Persistence. Flaws: Mundane, Antagonistic. Bonds: Military, Job. Occupation: Soapmaker

Voice: Slow speaker

Attributes [hide]

Sannl Silveraxe, Female Dwarf Druid 3
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 17 (+3)11 (+0)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 gp.


Social Check DCs


Zed Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'1". He wears skinny pants and wears a white and yellow robe with the hood down, and his gloved hand is found clutching a sai. His white hair is knotted and matted. His blue eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is used to getting what he wants. In part because he is a meticulous planner.

History: Zed was raised in a hard working conservative environment. He worked as a nervous Banker and found it very stressful. He struck the Banker job and began his own company from there.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and many dire rats want him driven away

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Zed Gentry, Male Half-Orc Monk 8
Medium (5'1") Half-Orc, Chaotic Good (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)7 (-2) 14 (+2)6 (-2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 110 pp. Chrysoberyl (140 gp). Black pearl (900 gp). White pearl (140 gp). Star ruby (1400 gp). Blue star sapphire (1400 gp). White pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kansif Budd, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her golden hair is matted, messy, and big. She has a dull look in her amber eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She got into the Architect business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She inherited the family business which she has now maintained for 6 years.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting, Athletic, Disciplined. Flaws: Ugly. Bonds: Job. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Kansif Budd, Female Half-Orc Barbarian 5
Medium (4'10") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Infernal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Decarabia Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is dressed in earthy colors with a green and grey handkerchief worn on her left side. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her brown hair is slicked back into a classic pompadour. Her half smiles and black eyes are beguiling and draw you in.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She takes great joy in being the best Animal Trainer in town.

History: She was born on a small isolated farm. She has had some formal singing training, and achieved minor success. She became a Animal Trainer soon after.

Motivation: She has money and likes to spend it; and she is unsatisfied with her job

Ideals: Athletic, Artistic. Bonds: Rich, Attractive, Job, Nature. Occupation: Animal Trainer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Decarabia Virtue, Female Tiefling Paladin 7
Medium (6'2") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)16 (+3) 16 (+3)11 (+0)
Skills Arcana +6, Nature +6
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Eiravel Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'7" has a big stupid grin on his face most of the time. He wears a tight fitting blue shirt and pants. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: Eiravel is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is terrified, and will act out of fear; and he feels kind of lost in life

Flaws: Depressed, Fearful. Bonds: Attractive, Military, Poor. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Eiravel Ostoroth, Male Elf Fighter 7
Medium (4'7") Elf, Neutral Good (CR 7)
Armor Class 14
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +7, Deception +2
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnome
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +2

Possessions: 800 gp.


Social Check DCs


Veit Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many black ritualistic tattoos. He wears a grey coat over a black low-cut shirt, and a feathered hat upon his head. His auburn hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Navigator for hire.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Philantrophist. Flaws: Insane, Fearful. Bonds: Rich, Job. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Veit Goldfinder, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)16 (+3) 9 (-1)5 (-3)
Skills Insight +1, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Druidic, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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