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NPC Generator

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Advanced [show]


Bimpnottin Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She has a moderate pudge and is not very fit. She has done her best to style her brown hair to look like a famous performer. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Bimpnottin lived on a farm with her father, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry her brother to traveling adventurers

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Family, Enemies. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Bimpnottin Fabblestabble, Female Gnome Warlock 6
Small (3'0") Gnome, True Neutral (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Religion +3, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp.


Social Check DCs


Seven Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing a tight brown one piece outfit complete with pants, hood, and a cape and is in decent physical shape. She keeps her red fur in a pixie cut. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is almost excessively polite to everyone, even when angry. She is lazy, self-centered, vain, and jealous.

History: Seven was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of her sister; and a need for knowledge about a nearby landmark

Flaws: Shy, Selfish. Bonds: Family, Adventurer. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Seven Paws, Female Tabaxi Monk 3
Medium (5'1") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)18 (+4) 11 (+0)15 (+2)
Skills Deception +4, Nature +6
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Gnome, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Marastyr Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems, and sports empty pouches on her belt. She has done her best to style her brown hair to look like a famous performer. This violet eyed easterner is not easily forgotten.

Personality: Prone to second guessing herself, she comes off as nervous. She pushes her goals aggressively. She is also a coward if confronted.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother was very strict, and drilled into her lessons on being the perfect lady. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Impeccable. Flaws: Shy, Fearful. Bonds: Rich, Enemies. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Marastyr Balderk, Female Dwarf Wizard 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Juliana Royston, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a simple grey robe with yellow stripes complete with hood. Her long chestnut hair reaches down to her waist. Her gray eyes are passionate and lively.

Personality: She has a massive crush on the younger sibling of the Priest who has hired her part-time. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a slaver, Juliana was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: She's looking for her big break; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Has a crush, Mentor, Criminal record, Adventurer. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Juliana Royston, Female Human Warrior 1
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Ûkrom Walpole, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He has a large white mantle and cape that has been intricately interwoven into his black robe. His red hair is cut short with large spiked bangs in the front. This amber eyed southerner is not easily forgotten.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Further he is a bit of a stoner and is frequently out of it.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He's since become an addict/alcoholic.

Motivation: A rival would like him out of the picture; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Criminal record, Military. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Ûkrom Walpole, Male Half-Orc Adept 5
Medium (5'0") Half-Orc, True Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 12 (+1)6 (-2)
Skills Acrobatics +6, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ashgarn Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. His red hair is lengthy and is close to two feet long. His half smiles and violet eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with unlife at a very young age, Ashgarn has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others.

Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Attractive, Poor. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Ashgarn Gresham, Male Half-Orc Rogue 7
Medium (5'8") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 13 (+1)7 (-2)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp.


Social Check DCs


Dazzazn Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. He has done his best to style his white crest to look like a famous performer. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying brother.

Motivation: He has money and likes to spend it.

Ideals: Persistence, Gifted. Flaws: Terse. Bonds: Attractive, Mentor. Occupation: Shepherd

Voice: Jittery and nervous

Attributes [hide]

Dazzazn Sumnarghthrysh, Male Dragonborn Cleric 13
Medium (6'5") Dragonborn, True Neutral (CR 13)
Armor Class 11
Hit Points 43 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)8 (-1) 15 (+2)9 (-1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655443

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.


Social Check DCs

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