Jane Dayton, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing the road beaten gear of a warrior. She has no hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Dyer arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 18 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Dagger Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He sports pastel clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. His fur is cut close to his head. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.
History: Dagger was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dagger took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He has achieved small success as a Performer.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Disciplined. Flaws: Addict, Fearful. Bonds: Job, Nature. Occupation: Performer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
Possessions: 700 gp.
Skog Langley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is wearing a long, black cloak. He has a penchant for wearing a ring with an oversized jet on his right hand. He has wavy brown hair. His eyes are a pleasant amber.
Personality: He is very quiet and rarely speaks above a whisper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. After months of barely getting by, Skog managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Sabotage a competitor; and he has decided he is irredeemable
Flaws: Shy. Bonds: Rich, Enemies, Slave, Criminal record, Job. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 8
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
Possessions: 300 gp. Red spinel (130 gp). Golden pearl (130 gp). Carnelian (40 gp). White pearl (130 gp). 1 Minor magic item.
Lucan Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This eastern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He keeps his long brown hair kept up in a rat tail. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is mildly Elf supremacist, though he does not identify as such. Further he is a bit of a stoner and is frequently out of it.
History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He left for the east, certain he would find work there.
Motivation: Halfling compassion.
Flaws: Ugly, Racist, Addict. Bonds: Poor, Immigrant. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 41 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Auran, Ignan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 900 gp.
Gormogord Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his black hair. His gray eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gormogord was born with his father's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, In love, Enemies. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 4 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 6 (-2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Auran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 900 gp. Lapis lazuli (6 gp). Violet garnet (900 gp). Blue star sapphire (400 gp). Rock crystal (50 gp).
Panana Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is well dressed, constantly wearing a tan suit, white shirt, and tan tie. Her red hair is well kept. Her brown eyes dart from person to person to random spaces in the air.
Personality: A deeply religious woman she believes everything happens for a reason. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Shipwright, who enjoyed hunting, Panana was taken on many hunting expeditions. While studying, she fell in love. They married and had a son. Since then, she has sought to make the best of life.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Optimist. Bonds: Religious, Nature, In love, Rich. Occupation: Ruler
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2200 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Everburning torch. 2 Holy water. 7 Acid flasks.
Diggory Alston, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His silver hair is matted, messy, and big. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the east his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Religious, Poor. Occupation: Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 74 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
