Tim Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and carries greatswords. His hair is red and very short. He has gleaming, smiling brown eyes.
Personality: He dislikes all the random violence that takes place in the east. He is obsessed with his god.
History: He was born at the edge of vast desert. In his 16th year, his parents were killed by a brigands raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Fighting, Pacifist. Bonds: Religious, Nature, Enemies. Occupation: Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 200 sp.
Ratlûg Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. He wears his hair in dreadlocks. His eyes are amber and he is always smoking a pipe.
Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Ratlûg was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Shy, Secretive. Bonds: Poor, Immigrant, Military. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Orc, Infernal, Goblin
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
Oblar TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing, and he perpetually has his mace ready. He wears a Stetson hat to hide his balding. His eyes are blue and catlike.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make him almost putty in your hands.
History: Oblar was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things
Ideals: Fighting. Flaws: Mundane, Selfish. Bonds: Attractive, Military. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 16)
Armor Class 10
Hit Points 106 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +3 / 4d10-2, Ranged +4 / 4d10-1, Grapple -1
Possessions: 400 pp. Violet garnet (1200 gp). Citrine (20 gp). Deep blue spinel (1200 gp). Alexandrite (1200 gp). Aquamarine (1200 gp). Carnelian (20 gp). Azurite (15 gp). Star ruby (1000 gp).
Dee Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a well pressed and immaculate suit (or dress). Her tied-back hair is red. She has several tiny emerald earrings on each ear.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was always a brilliant, if unscrupulous mind. She was an apprentice working in her mother's forge. She has built up a small fortune and can afford her own way.
Motivation: To be a Carpenter again; and she'd like to take her coworkers down a peg
Ideals: Justice, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Cartwright
Voice: Posh accent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 11)
Armor Class 12
Hit Points 42 (11d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 7000 sp. Sardonyx (30 gp). Brown-green garnet (160 gp). White pearl (160 gp). Moss agate (5 gp). Eye agate (5 gp). Amethyst (160 gp). Carnelian (30 gp). Peridot (30 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beiro Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Spy. His auburn hair is matted, messy, and big. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and someone believes him a fraud
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Slave, Immigrant. Occupation: Spy
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 23 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: Jet (70 gp). Malachite (15 gp). Rock crystal (80 gp). Aquamarine (1500 gp). Canary diamond (8000 gp). Chalcedony (80 gp). Star ruby (1600 gp). Blue star sapphire (1600 gp). Red garnet (70 gp). Aquamarine (1500 gp). 1 Medium magic item.
Jaxi Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a green costume with the symbols of magic on her torso. She sports a flattop crest cut. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She's since become an addict/alcoholic.
Motivation: She has a rivalry with the Church that dominates her actions; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Religious, Nature. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 6)
Armor Class 9
Hit Points 48 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hamil Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Mortician. His golden hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Hamil does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Hamil reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: He loathes his own lifestyle; and wants to have a good time and be beloved
Ideals: Joker, Optimist. Flaws: Depressed. Bonds: Military, Slave, Job. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 9 (-1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
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