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NPC Generator

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Advanced [show]


Percival Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin red vertical stripes and tan pants. His long white hair reaches down to his waist. His blue eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses divination through singing.

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and further expansion of business

Ideals: Justice, Gifted. Bonds: Poor, Family, Job. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Percival Shelley, Male Human Commoner 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Burgell Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue tunic with grey highlights, and long white pants that bunch up around his shoes. His silver hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Burgell is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Insomniac. Bonds: Family, Rich, Job. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Burgell Murnig, Male Gnome Expert 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)17 (+3) 16 (+3)17 (+3)
Skills Insight +5, Investigation +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Giant, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 gp.


Social Check DCs


Adelaide Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears an entirely yellow suit with brown socks and a vest with buckled shoes. Her brown hair is cut short with large spiked bangs in the front. She has several tiny topaz earrings on each ear.

Personality: She is calm most of the time but flees social interaction. She uses divination through singing.

History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 14 years.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Rich, Job. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Adelaide Mellegaard, Female Half-Elf Rogue 4
Medium (5'7") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)18 (+4) 9 (-1)9 (-1)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven, Ignan, Dwarven, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 4 Holy water. 3 Thunderstones.


Social Check DCs


Theriatis Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. He has styled his black hair well, parting it to the right. His eyes are blue.

Personality: While he acts the brute, he is far gentler than he would appear. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and he has decided he is irredeemable

Ideals: Fighting, Impeccable. Bonds: Attractive, Criminal record, Nature, Adventurer. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Theriatis Musumeci, Male Half-Elf Bard 12
Medium (4'10") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 58 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 12 (+1)9 (-1) 7 (-2)15 (+2)
Skills Animal Handling +2, Athletics +8
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Ramsay, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly chestnut, has prominent grey streaks. His eyes, though not visible through his cowl, are blue.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Flaws: Hedonist, Disease. Bonds: Enemies, Nature. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Heward Ramsay, Male Human Wizard 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)13 (+1) 18 (+4)10 (+0)
Skills History +3, Survival +6
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp.


Social Check DCs


Bucklal Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy white hair. His ears are large.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of northern immigrants he idolized his mother. As a young adult he joined a group advocating for an improvement in Halfling conditions. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Ugly, Racist. Bonds: Job, Immigrant, Nature. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Bucklal Littlefoot, Male Halfling Aristocrat 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)11 (+0) 6 (-2)12 (+1)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Beleth Gluttony, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears just a black suit and is in decent physical shape. She wears a feathered hat to hide her balding. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect her home.

Flaws: Ugly. Bonds: Guardian, Family, Religious, Mentor. Occupation: Carpenter

Voice: pre-pubescent

Attributes [hide]

Beleth Gluttony, Female Tiefling Cleric 3
Medium (5'2") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)11 (+0) 9 (-1)19 (+4)
Skills Intimidation +6, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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