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NPC Generator

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Advanced [show]


Naill Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His hair is blonde and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Naill was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Flaws: Addict, Antagonistic. Bonds: Attractive, Slave, Criminal record. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Naill Musumeci, Male Half-Elf Expert 3
Medium (5'3") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Thunderstones.


Social Check DCs


Ralf Axton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person.

Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Fisher job and began his own company from there.

Motivation: He uses money and sex appeal to get what he needs; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Hedonist, Selfish. Bonds: Attractive, Criminal record, Job, Rich. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Ralf Axton, Male Human Wizard 11
Medium (6'4") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 33 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)17 (+3) 11 (+0)16 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 10
Languages Common, Auran, Draconic, Sylvan
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443210

Possessions: 2500 gp. Jasper (80 gp). Moss agate (10 gp). Alexandrite (900 gp). Black pearl (900 gp). Violet garnet (900 gp). Deep green spinel (60 gp).


Social Check DCs


Lone Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. He keeps his long lavender fur kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born several months after his mother was called into army service. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Military. Occupation: Soapmaker

Voice: Excited and jittery

Attributes [hide]

Lone Of Spirit, Male Tabaxi Cleric 6
Medium (6'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Oblar Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries a battered hammer and tarnished hand crossbow as well. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants his loneliness to end; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Lazy. Bonds: Rich, Attractive, Has a crush. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Oblar Goodearth, Male Halfling Cleric 12
Small (3'1") Halfling, True Neutral (CR 12)
Armor Class 11
Hit Points 71 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Golden circlet with four aquamarines (6000 gp). Jeweled anklet (3000 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp).


Social Check DCs


Nalral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his sister; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Enemies, Rich, Family. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Nalral Daraln, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 29 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 20 (+5)16 (+3) 13 (+1)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Druidic, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Bardryn Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing a long, grey, dusty cloak. She keeps her long auburn hair kept up in a rat tail. Her brown eyes are passionate and lively.

Personality: She is overprotective of those who hire her services. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She has money and likes to spend it; and she is greedy

Flaws: Hedonist, Mundane. Bonds: Guardian, Attractive, Rich. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Bardryn Hammerstone, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)15 (+2) 13 (+1)6 (-2)
Skills Athletics +3, Intimidation +0
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 140 gp.


Social Check DCs


Fonkin Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing colorful clothing, dressed as a Ruler. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: From birth he was tutored by a cruel and relentless mentor. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Ruler

Voice: German accent

Attributes [hide]

Fonkin Folkor, Male Gnome Aristocrat 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)9 (-1) 17 (+3)6 (-2)
Skills Insight +5, Intimidation +0
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 800 sp.


Social Check DCs

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