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Advanced [show]


Barendd Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a sickle on his belt. He carries with him a set of sickles, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His silver hair is styled in orderly dreadlocks. He has gleaming, smiling hazel eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful wizard made him what he is. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting, Joker. Bonds: Job, Mentor, Immigrant. Occupation: Server

Voice: Spits and sputters

Attributes [hide]

Barendd Goldfinder, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 17 (+3)11 (+0)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 110 gp.


Social Check DCs


Rimple Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With bright golden hair and a scraggly beard. His hazel eyes peer out from beneath his Stetson blue hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Depressed, Insane. Bonds: Attractive, Poor. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Rimple Horcusporcus, Male Gnome Commoner 14
Small (3'4") Gnome, Lawful Evil (CR 14)
Armor Class 15
Hit Points 85 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)19 (+4) 16 (+3)10 (+0) 11 (+0)17 (+3)
Skills Persuasion +8, Survival +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 4d6-3, Ranged +9 / 4d6+4, Grapple +4

Possessions: 1000 gp. An abacus with copper, silver and gold markers (150 gp). Cloth of gold vestments (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Old masterpiece painting (1300 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Solid gold idol (400 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs


Megged Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a black suit, brown shirt, and blue tie. He keeps his golden hair in a pixie cut. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Megged was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Megged's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Megged Churchill, Male Half-Orc Cleric 7
Medium (5'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)5 (-3) 14 (+2)16 (+3)
Skills Arcana +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 10000 sp.


Social Check DCs


Charles Graeme, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears grey trousers with black and blue striped suspenders. He wears various colorful collared shirts. His golden hair and beard is wavy and long. His eyes are amber and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and to be a priest again

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Charles Graeme, Male Human Paladin 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 6 (-2)11 (+0) 10 (+0)18 (+4)
Skills Intimidation +6, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norsko Crawford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His tied-back hair is black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Norsko was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Gardener.

Motivation: To be a Interpreter again; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norsko Crawford, Male Half-Orc Bard 3
Medium (6'0") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)7 (-2) 14 (+2)12 (+1)
Skills Religion +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 sp. Gold and topaz bottle stopper cork (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Ozyman Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears a red shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His green eyes lackadaisically let the world flow into them.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Ozyman was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Justice. Flaws: PTSD. Bonds: Poor, Military, Adventurer. Occupation: Slave Trader

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ozyman Fastfoot, Male Halfling Monk 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 17 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Auran, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp. Lapis lazuli (8 gp). Fire opal (500 gp). Red spinel (150 gp). 1 Minor magic item.


Social Check DCs


Enidda Dunben, Female Gnome [Permalink]

Personal [hide]

Description: This western woman wears tight fighting clothing, which leaves very little to the imagination. Her clothes are grease stained in places. Her hair is red, silky, and of moderate length. This hazel eyed westerner is not easily forgotten.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She takes great joy in being the best Map Maker in town.

History: She was born to loving parents in a slum to the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Enidda's homeland. Enidda decided to take the middle way and become a bodyguard. She ran away from her former home and has been making her living as a Map Maker for the past few years.

Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult.

Ideals: Fighting. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Enidda Dunben, Female Gnome Expert 3
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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