Guy Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears a Stetson hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been saving his money to try and buy his sister's freedom.
Motivation: He is a bit of a kleptomaniac; and find a way to reverse the transformation of his sister
Ideals: Disciplined. Flaws: Disease. Bonds: Poor, Family, Criminal record. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Melech Care, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears green leather gloves, a green jacket, and tight pants. He has done his best to style his chestnut hair to look like a famous performer. His white eyes dart from person to person.
Personality: Melech is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Gnoll, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Vonana Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her broad hat is riddled with cuts and holes. This gray eyed westerner is not easily forgotten.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Further she is a bit of a stoner and is frequently out of it.
History: Her father raised her in a mountain cabin. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's since become an addict/alcoholic.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Addict, Fearful. Bonds: Nature. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 64 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Draconic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 20000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Jeweled anklet (4000 gp).
Senteq Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a large blue jacket. He has styled his silver hair well, parting it to the left. His blue eyes peer out from beneath his feathered blue hat.
Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a Marshal soon after.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Ideals: Gifted. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Marshal
Voice: Loud with bravado
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 13)
Armor Class 14
Hit Points 104 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Celestial, Sylvan, Gnoll, Dwarven
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Fire opal (1000 gp). Black opal (1000 gp). Deep blue spinel (800 gp). Fire opal (1000 gp). Jasper (30 gp). Citrine (30 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raiann Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman wears light armors faded through time and improper care and is in decent physical shape. Her deerstalker hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Layabout
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 51 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tûmhom Brent, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His red hair is singed and shortened. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. He is used to getting what he wants. In part because he is a meticulous planner.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Carter father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down
Ideals: Professionalism. Flaws: Ugly, Addict, Disease. Bonds: Military. Occupation: Sage
Voice: Smoker's lung
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Ernest Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: This man loves music and to teach people music more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Artistic, Gifted. Flaws: Addict, Insane. Bonds: Adventurer. Occupation: Bowyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
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