Aramil Iathrana, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long silver hair reaches down to his waist. He has gray eyes.
Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Blacksmith, who enjoyed hunting, Aramil was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Ugly, Insane, Secretive. Bonds: Nature. Occupation: Tanner
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 9)
Armor Class 13
Hit Points 43 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 1700 gp. Aquamarine (1500 gp). Sard (30 gp). Zircon (30 gp). Peridot (30 gp). Carnelian (30 gp). Star rose quartz (30 gp). Black pearl (1500 gp). Carnelian (30 gp).
Chem Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. He wears a broad hat to cover his moderate length white hair. His half smiles and gold eyes are beguiling and draw you in.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing singing.
History: The child of southern immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 91 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Draconic, Sylvan, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 3000 gp. Violet garnet (900 gp). 1 Medium magic item.
Quilla Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She wears professional attire. With bright white hair. She wears crescent spectacles with a black brim.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Religious, Adventurer. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple -1
Possessions: 200 sp. Pink pearl (130 gp). 1 Masterwork Thieves’ tools.
Eldeth Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'3" has a big stupid grin on her face most of the time. She wears a lot of dark rich colors, with gold accents. Her auburn hair is kept up in a ponytail inside a feathered hat. She has a dull look in her violet eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Eldeth was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Cursed with lycanthropy at a very young age, Eldeth has worked very hard to control her curse. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eldeth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She desires power and/or immortality; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Giant, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1700 sp. 1 Chain shirt.
Ahvain Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many brown ritualistic tattoos. He wears a robe, a symbol of his god around his neck, and a flail on his belt. He has a small bristly mustache and wavy chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Brewer; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Job, Has a crush, Adventurer, Rich. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 48 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1400 gp. Chrysoberyl (140 gp). White pearl (140 gp). Banded agate (10 gp). Azurite (10 gp). Banded agate (10 gp). Sardonyx (50 gp). Alexandrite (1200 gp). Alexandrite (1200 gp).
Eran Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She is portly but not overly obese. She sports auburn long hair. Her green eyes are slightly larger than normal.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Eran was born with her mother's beautiful face. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is content; and to unite with her sister
Ideals: Optimist, Justice, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Marshal
Voice: Voice breaks
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 3)
Armor Class 15
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. Alexandrite (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Luthra Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan wide-brimmed hat and tan clothes. She carries with her a set of monstrous two handed axes, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She wears her red hair up in a very large beehive style do. She tend to wears goggles to shield her eyes.
Personality: Luthra speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Luthra was born the youngest of three triplets. Her mother was very strict, and drilled into her lessons on being the perfect lady. She's also a talented Merchant, but doesn't like to broadcast it.
Motivation: A need for knowledge about a nearby landmark; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Family, Job, Adventurer. Occupation: Slave Trader
Voice: Slow speaker
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Alexandrite (400 gp). Azurite (11 gp). Jade (100 gp). 1 Minor magic item.
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