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NPC Generator

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Morkral Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a grey vest and prefers pastel and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Bather, who enjoyed hunting, Morkral was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly. Bonds: Enemies, Nature, Criminal record. Occupation: Bowyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Morkral Ironfist, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 310 gp.


Social Check DCs


River In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear brown tank tops with pastel pants. His long yellow fur is drawn into a two foot long braid. His eyes are blue.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Tabaxi Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted divine powers by his dying sister.

Motivation: Regain custody of his daughter; and to reunite with his old friends

Ideals: Optimist, Gifted. Bonds: Military, Adventurer, Family. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

River In the Wind, Male Tabaxi Rogue 3
Medium (5'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)8 (-1) 10 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Citrine (60 gp). Red-brown spinel (50 gp). 1 Half-Plate.


Social Check DCs


Pushkrimp Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Courier. He carries with him a set of longbows on his belt, each one with a opal on the hilt. His golden hair is matted, messy, and big. His eyes are amber and he is always smoking a pipe.

Personality: Eccentric and domineering, Pushkrimp will drive conversation. He works hard and plays hard.

History: He got into the Courier business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Courier. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pushkrimp fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Fighting, Extrovert. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Pushkrimp Clare, Male Half-Orc Sorcerer 2
Medium (6'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 12 (+1)15 (+2)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Chrysoberyl (160 gp). 1 Half-Plate.


Social Check DCs


Drogo Coombs, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He prefers to wear flannel. He has wavy brown hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Job, Family. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Drogo Coombs, Male Human Wizard 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)7 (-2) 10 (+0)11 (+0)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Jak Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered pastel stockings. He is physically well-built. His black hair, when down, is lengthy. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When he was but 4 years old his parents immigrated from the east. Jak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the east, certain he would find work there.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Optimist. Flaws: Depressed. Bonds: Immigrant, Nature, Job. Occupation: Cook

Voice: Low rumbling, strings words together

Attributes [hide]

Jak Fatrabbit, Male Halfling Bard 5
Small (2'10") Halfling, True Neutral (CR 5)
Armor Class 16
Hit Points 32 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 17 (+3)14 (+2) 6 (-2)16 (+3)
Skills Medicine +1, Stealth +8
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp. Moss agate (5 gp). Deep blue spinel (300 gp). Obsidian (5 gp).


Social Check DCs


Yebe Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is well dressed, constantly wearing a tan suit, brown shirt, and pastel tie. With bright brown hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in a small mountains village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has been saving her money to try and buy her brother's freedom.

Motivation: To end her boredom; and she is content

Flaws: Disease, Mundane. Bonds: Rich, Nature, Family. Occupation: Actor

Voice: Whispers

Attributes [hide]

Yebe Raulnor, Female Gnome Expert 3
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)12 (+1) 14 (+2)13 (+1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Silaqui Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing a long, violet cloak. Her white hair is slicked back into a classic pompadour. She is baby faced.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is harsh and unforgiving.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She found a children's book about a Half-Elf Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: She is terrified, and will act out of fear; and she's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Silaqui Ariessus, Female Half-Elf Fighter 7
Medium (5'9") Half-Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)14 (+2) 10 (+0)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (500 gp). 1 Minor magic item.


Social Check DCs

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