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NPC Generator

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Advanced [show]


Harvest Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she typically wears brown cloth garments or leather armor. Her lavender fur is braided into rings. She has gleaming, smiling hazel eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is frequently practicing swordplay.

History: She was born several months after her mother was called into army service. Her family was turned out during the war. She and her family wandered east to less war torn lands. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for her; and meet up once more with her childhood friend

Ideals: Justice, Impeccable. Flaws: PTSD. Bonds: Military, Adventurer. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Harvest Of World, Female Tabaxi Expert 8
Medium (5'10") Tabaxi, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 14 (+2)4 (-3)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 500 gp.


Social Check DCs


Aldous Heiser, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy red beard and wild red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He used his abilities to trick people and travel the world for free.

Motivation: Many brigands want him driven away; and to pay off his debts

Ideals: Optimist. Bonds: Criminal record, Immigrant, Enemies, Debt. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Aldous Heiser, Male Human Wizard 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, History +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 500 sp.


Social Check DCs


Nirgel Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Antagonistic, Insomniac. Bonds: Rich, Adventurer. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Nirgel Trust, Male Tiefling Sorcerer 8
Medium (6'10") Tiefling, Lawful Evil (CR 8)
Armor Class 8
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)11 (+0) 13 (+1)17 (+3)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosalind Coombs, Female Human [Permalink]

Personal [hide]

Description: She wears baggy brown pantaloons and a tan scarf. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair, while still mostly auburn, has prominent grey streaks. Her eyes, though not visible through her cowl, are amber.

Personality: She has always had a great fascination with Elven culture. She would rather hide behind her crafts than deal with other people.

History: Rosalind was born with her father's beautiful face. She moved from fad to fad and when she turned 15 she discovered painting. She has never given up on her painting dream.

Motivation: A strong sense of loyalty to Elven people; and obtaining odd cultural elven artifacts is her passion

Ideals: Artistic. Flaws: Racist, Shy. Bonds: Attractive. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rosalind Coombs, Female Human Wizard 11
Medium (6'1") Human, Neutral Good (CR 11)
Armor Class 7
Hit Points 54 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 14 (+2)14 (+2) 8 (-1)11 (+0)
Skills Investigation +6, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Abyssal, Gnome
Attacks Melee +6 / 3d8+2, Ranged +1 / 3d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). A delicate brass dragon egg (70 gp). An abacus with copper, silver and gold markers (70 gp). 1 Minor magic item.


Social Check DCs


Thamior Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a tan poncho over his likewise colored trousers and shirt. He sports a long blonde beard, and similarly colored long hair. His eyes, though not visible through his cowl, are green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Thamior was born on a far eastern island where he grew up under the tutelage of his father, an expert Shepherd. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and he is content

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Nature, Immigrant. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Thamior Arnuanna, Male Elf Sorcerer 2
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 50 gp. 1 Silver holy symbol.


Social Check DCs


Orsik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a grey and yellow handkerchief worn on his left side. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Orsik was born the youngest of three triplets. Through the years after Orsik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Orsik's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Professionalism. Flaws: Antagonistic, Addict. Bonds: Mentor, Family, Has a crush. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Orsik Bloodkith, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 9000 cp. 1 Silk rope.


Social Check DCs


Halander Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His head has been shaved. His eyes, though not visible through his cowl, are hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is obsessed with his god.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Athletic. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Halander Kettlewhistle, Male Halfling Fighter 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Performance +5, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Blue star sapphire (1600 gp). Amethyst (120 gp). Brown-green garnet (120 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs

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