Portia Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, red cloak. She carries with her a set of scythes, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is knotted and matted. Her amber eyes peer out from beneath her small red hat.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Portia was raised in a hard working conservative environment. She moved out west to avoid the crime she committed. She has been saving her money to try and buy her brother's freedom.
Motivation: To prove her worth to the world; and regain custody of her son
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Criminal record, Family. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 15
Hit Points 24 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp.
Kasdeya Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a ceremonial dagger, but if one is not available she will default to her scimitar. Her chestnut hair is greasy and uncared for. She tend to wears goggles to shield her eyes.
Personality: She loves telling others what to do and how they should feel about things. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She is a Lamia in disguise. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Fortune-teller
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Dwarven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Tawar Cason, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is golden and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: The child of a Locksmith, who enjoyed hunting, Tawar was taken on many hunting expeditions. She worked as a nervous Sage and found it very stressful. She has worked as a Sage like her mother before her.
Motivation: She is greedy; and money/treasure
Ideals: Optimist. Flaws: Racist. Bonds: Nature, Job, Rich. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
Possessions: 2 Holy water.
Traubon Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in a clean brown cloak covering his clean studded leather. His chestnut hair is kept up in a ponytail inside a Stetson hat. He has a tattooed face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined, Philantrophist. Bonds: Rich, Criminal record. Occupation: Cook
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 18 (+4) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Celestial, Gnome
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 390 gp.
Ur-Lisak Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a black suit. He carries with him a set of whips, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has auburn hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.
History: Ur-Lisak hails from a village terrorized by dire rats. A freak accident while working with his Mortician father left him crippled. He left for the east, certain he would find work there.
Motivation: A deep hatred of dire rats; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict, Disease. Bonds: Enemies, Immigrant. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 12000 sp. Blue star sapphire (900 gp).
Tim Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears baggy yellow pantaloons and a brown scarf. He has a chestnut handlebar mustache and slicked back chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Ideals: Entrepeneur. Flaws: Mundane, Shy. Bonds: Job, Slave. Occupation: Body Guard
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 200 gp.
Nalral Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His blonde hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Nalral grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Brewer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Flaws: Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Brewer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 4 Alchemist’s fire. 4 Alchemist’s fire. 4 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
