Immeral Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His auburn hair is heavily combed to the right. He has several tiny topaz earrings on each ear.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.
History: Gifted from a young age, Immeral studied abroad. After coming to the age of reason, Immeral took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Athletic, Joker, Gifted. Bonds: Rich, Adventurer. Occupation: Soapmaker
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Osco Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. His auburn hair, when down, is lengthy. His eyes are green and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world
Ideals: Logical. Flaws: Disease, Impulsive. Bonds: Attractive, Slave. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 16)
Armor Class 12
Hit Points 62 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +5
Possessions: 7000 gp. 1 Medium magic item.
Smoking Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears suspenders and pastel workpants. His shirt is grey, and he wears a heavy pastel leather apron most of the time, he is not a threatening figure. His fur is red and very short. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a criminal king-pin and mafia family A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was granted necromantic powers by his dying brother.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Debt. Occupation: Mercenary
Voice: Italian accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 50 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 10 (+0) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
Possessions: 700 gp. Deep blue spinel (600 gp). Rose (50 gp). Sard (50 gp). Moss agate (14 gp).
Rezena Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears silk and lounges about seductively. Her black crest is braided into rings. Her fierce gold eyes like to dwell on things.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the south to a Bowyer, Rezena learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She hasn't been sleeping well lately.
Motivation: Balancing her hectic life and new Bowyer responsibilities is difficult; and further expansion of business
Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Job, Enemies. Occupation: Bowyer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1300 gp.
Faral Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear yellow pants and tee shirts. Her moppish auburn hair is in a traditional bowl cut. She is very pretty but has cold, dead eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is able to fit into much smaller and tighter spaces than normal.
History: She was raised in a white middle class family as the only child. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was granted divine powers by her dying brother.
Motivation: She seems to be bored by most things; and she is content
Ideals: Gifted. Flaws: Cynical, Mundane. Bonds: Attractive, Rich. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 140 gp. Golden pearl (150 gp).
Tervaround Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her chestnut hair is cut short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is fixated on the number 12. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She receives visions of the future at random moments
History: She got into the Stableman business at a young age. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She tends to her Stableman job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Rich. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Hematite (12 gp). 1 Chain shirt. 1 Breastplate. 1 Masterwork Light steel shield.
Clerebold Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He is portly but not overly obese. He wears a Stetson hat to cover his moderate length silver hair. He wears an eyepatch.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born in the west, but his parents moved at a very young age to the east. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence. Flaws: Ugly. Bonds: Enemies, Immigrant, Adventurer. Occupation: Laborer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 90 pp.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
