Shifting Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her fur is brown and curly. She has a tattooed face.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She invites people to come help in her community garden.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Carpenter
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 4)
Armor Class 14
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: Just what you see.
Seven Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His gray fur is heavily combed to the right. He wears a mask on his face.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Wants to open a new tavern; and he is greedy
Flaws: Disease, Secretive. Bonds: Attractive, Rich, Job. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 9 (-1) | 18 (+4) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Celestial, Undercommon, Giant, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Trey Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a yellow tunic with tan highlights, and long grey pants that bunch up around his shoes. He keeps his brown hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.
History: The child of a Engraver, who enjoyed hunting, Trey was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic. Bonds: Adventurer, Nature, Immigrant. Occupation: Performer
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp. Lapis lazuli (11 gp). 1 Minor magic item.
Jezebeth Revile, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a green vest and prefers pastel and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her dark red hair in a flapper bob. Her red unseeing eyes seem to look past you.
Personality: She likes to make people angry or surprised. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: The child of western immigrants she idolized her mother. A few years later when the south was not economically sound they moved to her current location. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her brother
Flaws: Ugly, Disease, Antagonistic. Bonds: Immigrant, Family. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 19 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Gnome, Infernal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 800 gp. Solid gold idol (1200 gp). Sapphire pendant on gold chain (2700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fonkin Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He is typically in his Mercenary uniform. His tied-back hair is golden. His eyes are blue and beady.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Fonkin was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He became a Mercenary soon after.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Racist. Bonds: Job, Criminal record. Occupation: Mercenary
Voice: Russian accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 10)
Armor Class 11
Hit Points 95 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 280 pp.
Umpen Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'4", this man wears a blue vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair has been sun bleached extensively. His violet eyes peer out from beneath his feathered blue hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Umpen was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered dancing. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Courier
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 77 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 600 pp. Malachite (5 gp). Violet garnet (1200 gp). Black pearl (1200 gp). Rose (40 gp). Blue quartz (5 gp). Zircon (40 gp). Moonstone (40 gp). Fiery yellow corundum (600 gp). Blue sapphire (600 gp). Golden yellow topaz (1200 gp). Golden yellow topaz (1200 gp).
Koth Wordsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His silver hair is knotted and matted. His hazel eyes have a joyful gleam in them most of the time.
Personality: Koth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Koth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His mother raised him in a mountain cabin. When Koth reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: He doesn't get along with people that don't share his tastes; and someone believes him a fraud
Ideals: Impeccable, Philantrophist. Flaws: Depressed. Bonds: Military, Nature, Enemies. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc, Aquan, Gnome
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
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