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NPC Generator

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Advanced [show]


Enialis Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. He has done his best to style his golden hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He found a children's book about a Half-Elf Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and to get a good night's sleep

Ideals: Justice, Artistic. Flaws: Insomniac, Sensitive. Bonds: Adventurer. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Enialis Accord, Male Half-Elf Fighter 8
Medium (5'1") Half-Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Draconic, Ignan
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 8000 sp. Moss agate (4 gp). Black star sapphire (500 gp). Jet (120 gp). Rhodochrosite (4 gp).


Social Check DCs


Mary Wilborn, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears tight fighting clothing, which leaves very little to the imagination. With bright auburn hair. This blue eyed southerner is not easily forgotten.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She got into the Merchant business at a young age. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has drifted from career to career and currently works as a Merchant.

Motivation: Wants to raise her children well.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Mary Wilborn, Female Half-Elf Fighter 8
Medium (4'11") Half-Elf, True Neutral (CR 8)
Armor Class 9
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Intimidation +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrak Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'0" and wears just a grey suit. He wears a broad hat to cover his moderate length black hair. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: Regain custody of his daughter; and he is greedy

Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Rich, Family. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Darrak Durthane, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)13 (+1) 9 (-1)7 (-2)
Skills Animal Handling +1, Performance +0
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 260 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Georgina Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She wears just a white suit. She is portly but not overly obese. She keeps her chestnut hair in a flapper bob. She is baby faced.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised in a mountains tribe. There was a wharf not far from home where she often wandered off to fish. She's since become an addict/alcoholic.

Motivation: Revenge; and someone believes her a fraud

Ideals: Artistic. Flaws: Terse, Addict. Bonds: Nature, Enemies. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Georgina Stoutman, Female Halfling Commoner 15
Small (2'11") Halfling, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 83 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)18 (+4) 16 (+3)8 (-1)
Skills Athletics +7, Intimidation +4
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Undercommon, Draconic, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +4

Possessions: 700 pp. Jade (160 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). Freshwater pearl (7 gp). Smoky quartz (40 gp). Eye agate (7 gp). Banded agate (7 gp). Star rose quartz (40 gp). Fiery yellow corundum (400 gp). Sardonyx (40 gp). Chalcedony (40 gp). Obsidian (7 gp). Citrine (40 gp). Deep green spinel (160 gp). Blue quartz (7 gp). Tourmaline (160 gp). 1 Minor magic item.


Social Check DCs


Leaf Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears bulky brown painted plate armor. He wears a feathered hat to hide his balding. This amber eyed westerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich western family. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people

Ideals: Logical. Flaws: Ugly, Shy, Racist. Bonds: Rich. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Leaf Of Shadows, Male Tabaxi Warrior 5
Medium (5'2") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Persuasion +2, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Three Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His yellow fur has been sun bleached extensively. His fierce amber eyes like to dwell on things.

Personality: Three speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.

History: Three was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Impeccable, Logical. Bonds: Attractive. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Three Of Claws, Male Tabaxi Expert 10
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 15
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)21 (+5) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5

Possessions: Aquamarine (1600 gp). Blue quartz (6 gp).


Social Check DCs


Hunter Marlee, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. His white hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Hunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He became a Shipwright soon after.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Bonds: Rich, Family, Criminal record, Job. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hunter Marlee, Male Human Adept 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)9 (-1) 18 (+4)11 (+0)
Skills Acrobatics +5, Nature +1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 200 sp. 7 Acid flasks.


Social Check DCs

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