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NPC Generator

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Advanced [show]


Loopmottin Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a fancy tan dress. With bright white hair. This blue eyed southerner is not easily forgotten.

Personality: She is witty, but her monotone delivery comes off as unnerving She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born in the south to a Shipwright, Loopmottin learned a great deal about her father's area of expertise. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Shipwright for hire.

Motivation: Sabotage a competitor; and to get a good night's sleep

Ideals: Joker, Impeccable. Flaws: Insomniac. Bonds: Attractive, Job, Rich. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Loopmottin Shadowcloak, Female Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Elven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Daar Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a slight overbite and is overall scrawny. Her black crest is knotted and matted. Her red eyes peer out from beneath her deerstalker green hat.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She plays an instrument quite well.

History: Daar hails from a village terrorized by illithids. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: An old rival family wants her found.

Ideals: Fighting, Artistic. Bonds: Rich, Enemies, Family. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Daar Yarjerit, Female Dragonborn Rogue 1
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Brass mug with jade inlays (100 gp). 1 Masterwork studded leather.


Social Check DCs


Vaina Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 4'8" and is dressed in an above average manner. Her right leg appears badly burned and disfigured. Her black hair is well kept. She has several tiny amber earrings on each ear.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She also is a firm believer in the womanly ideal.

History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She uses money and sex appeal to get what she needs; and money/treasure

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Barkeep

Voice: Prounounces S like Z

Attributes [hide]

Vaina Wasanthi, Female Half-Elf Bard 4
Medium (4'8") Half-Elf, Lawful Good (CR 4)
Armor Class 7
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)9 (-1) 10 (+0)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Heian Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is long and white with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He has all his life been fascinated with dancing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels threatened by others

Ideals: Justice, Artistic, Impeccable. Flaws: Fearful. Bonds: Nature. Occupation: Hunter

Voice: Relaxed voice

Attributes [hide]

Heian Iranapha, Male Elf Sorcerer 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Terran, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp. Large well-done wool tapestry (100 gp). Finely wrought small gold bracelet (90 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Tûmûg Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bristling with hidden weapons, mostly whips and hand crossbows. He has no hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is a bit of a kleptomaniac.

Ideals: Joker. Flaws: Ugly, Shy, Antagonistic. Bonds: Criminal record. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

Tûmûg Marlowe, Male Half-Orc Aristocrat 1
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Sammal Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered axe and tarnished shortspear as well. His hair is red and very short. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Sammal and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Sammal Charisma, Male Tiefling Paladin 5
Medium (6'5") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)14 (+2) 9 (-1)15 (+2)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 9
Languages Common, Giant, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Onyx (50 gp). Obsidian (8 gp). Banded agate (8 gp).


Social Check DCs


Merla Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman wears a red armored body suit, with a simple green line shooting up and back down. Her hair is blonde and curly. She is very pretty but has cold, dead eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Attractive, Military. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Merla Copperkettle, Female Halfling Fighter 5
Small (2'9") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)13 (+1) 19 (+4)8 (-1)
Skills Deception +2, Investigation +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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