Matilda Browning, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an entirely brown suit with green socks and a vest with buckled shoes. Her white hair is greasy and uncared for. Her eyes are green.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born a particularly ugly child, much to the horror of her parents. Her druidic abilities were realized during a raid on her village. She used her abilities to travel the world and help people.
Motivation: Someone believes her a fraud; and to prove her worth to the world
Ideals: Gifted, Philantrophist. Flaws: Ugly, Impulsive. Bonds: Enemies. Occupation: Assassin
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 69 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 1600 gp.
Donaar Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brass crest is lengthy and is close to two feet long. His eyes are likewise gold. His teeth are white and perfect.
Personality: He is irascible and easily irritated. He is obsessed with his god.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Priest
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 900 gp. Golden yellow topaz (400 gp). Pink pearl (50 gp). 1 Minor magic item. 1 Minor magic item.
Ribbles Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tan coat over a grey low-cut shirt, and a deerstalker hat upon his head. His blonde hair is matted, messy, and big. His ears are large.
Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To be a Knight again.
Flaws: Ugly, Insane. Bonds: Poor, In love, Immigrant. Occupation: Fisher
Voice: French accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Undercommon, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Rieta Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 6'5". She prefers to wear green pants and tee shirts, and her gloved hand is found clutching a nunchaku. She keeps her long brown hair kept up in a rat tail. She has gleaming, smiling white eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful slaver made her what she is. She helped her father out around the business and became quite the natural. She's also a talented Laborer, but doesn't like to broadcast it.
Motivation: She is wracked by social anxiety; and she has money and likes to spend it
Flaws: Greedy, Fearful. Bonds: Mentor, Job, Rich. Occupation: Engraver
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 72 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling, Druidic
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 8000 sp. Chalcedony (40 gp).
Five In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur is lavender, silky, and of moderate length. Her amber unseeing eyes seem to look past you.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Servant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 120 gp. 1 Masterwork Common Melee.
Aline Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. She is bald on top and has large black tufts of hair around her ears. Her eyes are a pleasant green.
Personality: Aline is depressed about a lot of things. She tends to be a nihilist. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: When she was but 3 years old her parents immigrated from the north. She worked as a nervous Detective and found it very stressful. She struck the Detective job and began her own company from there.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Immigrant, Job. Occupation: Detective
Voice: Timid voice
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 2000 sp. Carnelian (30 gp). Deep blue spinel (1000 gp). Black pearl (1000 gp).
Rohesia Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears skinny pants and wears a yellow and white robe with the hood down. She is muscular with a powerful set of arms. Her white hair is knotted and matted. Her face is scarred and worn.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born to a Server, her mother struggled to pay the bills. She has had some formal poetry training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Draconic, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
