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NPC Generator

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Ability Scores
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Advanced [show]


Gadreel Sorrow, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'0" northern woman, she wears bulky black painted plate armor. Her red hair is greasy and uncared for. Her eyes are a pleasant silver.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born in the north. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She would like to get married and retire; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Philantrophist, Persistence. Flaws: Ugly, Terse. Bonds: Immigrant. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Gadreel Sorrow, Female Tiefling Expert 5
Medium (5'0") Tiefling, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)18 (+4) 5 (-3)17 (+3)
Skills Nature +7, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Gnome, Druidic, Halfling, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Arnold Milton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. His auburn hair is slicked back into a classic pompadour. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His father raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Arnold Milton, Male Human Adept 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)10 (+0) 15 (+2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Winthrop, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fancy grey suit, he is not a threatening figure. His golden hair is still thick. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better trade route.

Motivation: Retire the richest man in the east.

Ideals: Opinionated, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alexandre Winthrop, Male Human Paladin 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 sp.


Social Check DCs


Theren Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. He has a red handlebar mustache and slicked back red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Theren is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Theren lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theren fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Extrovert, Impeccable, Fighting. Bonds: Attractive, Family. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Theren Nailo, Male Half-Elf Expert 14
Medium (4'10") Half-Elf, Lawful Evil (CR 14)
Armor Class 12
Hit Points 73 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Persuasion +8, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 5000 gp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (1400 gp). Gold and topaz bottle stopper cork (1300 gp). Old masterpiece painting (1400 gp). Fire opal pendant on a fine gold chain (1400 gp). A miniature golden chest with tiny emeralds lining the top (60 gp).


Social Check DCs


Medrash Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. He has moderate length rusty crest. His eyes are red and he is always smoking a pipe.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Medrash grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Ideals: Athletic. Flaws: Depressed, Insane, Forgetful. Bonds: Adventurer. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Medrash Bhenkumbyrznaax, Male Dragonborn Fighter 12
Medium (6'4") Dragonborn, Neutral Good (CR 12)
Armor Class 8
Hit Points 79 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Gnome
Attacks Melee +3 / 3d10-1, Ranged +2 / 3d10-2, Grapple +3

Possessions: 300 pp. Gold music box (2000 gp). Golden circlet with four aquamarines (6000 gp). Silver chalice with lapis lazuli gems (160 gp). Black velvet mask with numerous citrines (160 gp). Jeweled gold crown (8000 gp). Old masterpiece painting (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Cloud Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who is dressed in an above average manner, she is not a threatening figure. Her red fur, when down, is lengthy. She has several tiny opal earrings on each ear.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She never wears the same outfit twice, unless she absolutely has to.

History: From birth she was tutored by a cruel and relentless mentor. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs

Ideals: Opinionated, Artistic. Bonds: Attractive, Rich, Mentor. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Cloud Treat, Female Tabaxi Barbarian 10
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 78 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)16 (+3) 12 (+1)15 (+2)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 70 pp.


Social Check DCs


Arumawann Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple blue robe with yellow stripes complete with hood. His tied-back hair is golden. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small desert village. Brilliant and gifted he never wanted to apply himself. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Nature. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Arumawann Albaratie, Male Gnome Expert 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 18 (+4)9 (-1) 16 (+3)11 (+0)
Skills Persuasion +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Golden pearl (70 gp). Peridot (60 gp). 1 Masterwork Musical instrument. 1 Bullseye lantern. 1 Disguise kit.


Social Check DCs

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