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NPC Generator

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Advanced [show]


Balam Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green costume with the symbols of the sun god on his torso. He has black hair. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a forest tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Athletic, Disciplined, Fighting, Entrepeneur. Bonds: Nature. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Balam Chaos, Male Tiefling Fighter 1
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs


Beloril Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. His silver hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Beloril was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Optimist. Bonds: Attractive, Adventurer, Job. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Beloril Bigtoe, Male Dwarf Wizard 9
Medium (4'5") Dwarf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 24 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)16 (+3) 18 (+4)11 (+0)
Skills Arcana +6, Stealth +3
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Gnoll, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443210

Possessions: Blue sapphire (1300 gp). Azurite (8 gp). Deep blue spinel (900 gp). Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozikth Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, black, dusty cloak. His long white crest is drawn into a two foot long braid. This red eyed easterner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the east, but his parents moved at a very young age to the west. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He then took over the family business and is one of the better Tailor for hire.

Motivation: To unite with his brother; and wants to raise his children well

Flaws: Impulsive. Bonds: Job, Immigrant, Criminal record, Family. Occupation: Tailor

Voice: Stutters

Attributes [hide]

Mozikth Ghaallixirn, Male Dragonborn Adept 9
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 29 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)9 (-1) 18 (+4)14 (+2)
Skills Animal Handling +7, Persuasion +5
Senses Passive Perception 14
Languages
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 500 gp.


Social Check DCs


Bruz Cholmondeley, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black costume with the symbols of the four houses of cards on his torso. His brown hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and to get a good night's sleep

Ideals: Persistence. Flaws: Ugly, Disease, Insomniac. Bonds: Religious. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Bruz Cholmondeley, Male Half-Orc Fighter 7
Medium (5'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 73 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)9 (-1) 11 (+0)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 600 gp. Black pearl (900 gp). White pearl (50 gp). Alexandrite (900 gp). 1 Minor magic item.


Social Check DCs


Gilbert Enfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is greasy and uncared for. He wears an eyepatch.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 4 years old his parents immigrated from the west. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and to share knowledge with the world

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Gilbert Enfield, Male Human Bard 10
Medium (5'1") Human, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 60 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Investigation +6, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 120 pp.


Social Check DCs


Euphemia Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is short and silver. Her ears are large.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with her god.

History: She was born in the east, but her parents moved at a very young age to the north. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Religious, Immigrant. Occupation: Brewer

Voice: Speaks with lips pursed

Attributes [hide]

Euphemia Warmwater, Female Halfling Fighter 6
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 24 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)14 (+2) 14 (+2)10 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Tharivol Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. His white hair is drawn into a tight pony tail with a rose scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has a massive crush on the younger sibling of the Armorer who has hired him part-time. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of a Herbalist, who enjoyed hunting, Tharivol was taken on many hunting expeditions. Tharivol liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Attractive, Has a crush, In love, Nature. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Tharivol Casilltenirra, Male Elf Commoner 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs

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