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NPC Generator

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Advanced [show]


Gildmak Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright white suits and hats. With a patchy chestnut beard and wild chestnut hair. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Gildmak embodies much of what other species detest in the Halflings. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Gildmak was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gildmak's father didn't care for him much, and the feeling was mutual. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge

Flaws: Antagonistic, Disease. Bonds: Adventurer, Mentor, Enemies. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Gildmak Goodbarrel, Male Halfling Expert 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 400 sp. Moss agate (12 gp).


Social Check DCs


Seere Sharp, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a tight fitting green shirt and pants. Her blue hair is long and unkept. Her eyes are likewise white.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She also is a firm believer in the womanly ideal.

History: She got into the Bricklayer business at a young age. She took every job she could get her hands on, but the opportunities for Tieflings in the north were limited. She has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Seere Sharp, Female Tiefling Commoner 1
Medium (5'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 16 (+3)18 (+4)
Skills Religion +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp. Black velvet mask with numerous citrines (160 gp).


Social Check DCs


Quespa Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. Her brass crest is matted, messy, and big. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Justice. Flaws: Ugly, Insomniac, Mundane, Racist. Occupation: Actor

Voice: Draws out vowels

Attributes [hide]

Quespa Ebynichtomonis, Female Dragonborn Expert 3
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp. 2 Alchemist’s fire. 4 Holy water.


Social Check DCs


Zaffrab Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries longswords. He keeps his black hair in a flapper bob. His skin is flawless and his blue eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Zaffrab abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Terse. Bonds: Rich, Attractive, Adventurer. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Zaffrab Shadowcloak, Male Gnome Barbarian 14
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 117 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)17 (+3) 8 (-1)13 (+1)
Skills History +8, Performance +6
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Infernal, Aquan
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 2000 gp. Chrysoprase (50 gp). Deep blue spinel (900 gp). Rock crystal (50 gp). Alexandrite (900 gp). Deep blue spinel (900 gp). Lapis lazuli (12 gp).


Social Check DCs


Azza Doubt, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She has a slight overbite and is overall scrawny. Her hair is purple and curly. Her half smiles and gold eyes are beguiling and draw you in.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not believe in violence as a means to an end. She is a dedicated Laborer but believes her peers are too gung-ho.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She left for the east, certain she would find work there.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's repulsed by the pc

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Debt. Occupation: Laborer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Azza Doubt, Female Tiefling Adept 9
Medium (5'1") Tiefling, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 120000 cp. White opal (800 gp). Rhodochrosite (13 gp). Obsidian (13 gp). Freshwater pearl (13 gp). Onyx (40 gp).


Social Check DCs


Lamlûg Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black shirt with thin white vertical stripes and grey pants, and he perpetually has his whip ready. His chestnut hair is long and unkept. His gray eyes peer out from beneath his small black hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east his family was never financially stable. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Lamlûg Anderton, Male Half-Orc Aristocrat 7
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)8 (-1) 11 (+0)6 (-2)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6

Possessions: 500 gp.


Social Check DCs


Kyle Winthrop, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His long brown hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He has all his life been fascinated with dancing.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends

Ideals: Artistic. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Kyle Winthrop, Male Human Expert 2
Medium (5'7") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)16 (+3) 11 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). 4 Thunderstones.


Social Check DCs

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