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Advanced [show]


Beloril Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments

History: He was raised by priests from a young age. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. During his travels, Beloril and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Beloril discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Beloril fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Disciplined, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Beloril Helcral, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)8 (-1) 12 (+1)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 260 gp. Moss agate (8 gp). Peridot (80 gp). Eye agate (8 gp). 1 Masterwork studded leather.


Social Check DCs


Oppleby Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He is portly but not overly obese. He has white hair. He wears round tiny glasses practically rammed into his face.

Personality: Oppleby hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered painting. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his old friends; and to reunite with his absent father

Ideals: Artistic, Gifted. Bonds: Military, Family, Adventurer. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Oppleby Ironhide, Male Gnome Cleric 10
Small (3'4") Gnome, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 69 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 8 (-1)10 (+0)
Skills Deception +4, Investigation +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Pain, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. His hair is chestnut, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Andram was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Apothecary

Voice: Sounds elderly

Attributes [hide]

Andram Pain, Male Tiefling Monk 8
Medium (6'6") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)12 (+1) 7 (-2)11 (+0)
Skills Acrobatics +6, History +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +4

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harbek Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long red hair kept up in a rat tail. His eyes are blue and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a slaver, Harbek was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Harbek took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a deep hatred of dire rats

Ideals: Disciplined, Gifted. Bonds: Attractive, Mentor. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Harbek Ungart, Male Dwarf Bard 5
Medium (4'4") Dwarf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 18 (+4)11 (+0)
Skills Insight +7, Persuasion +3
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 4000 sp.


Social Check DCs


Caramip Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has wavy blonde hair. Her eyes, though not visible through her cowl, are violet.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Caramip grew up listening to her father's many stories. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels threatened by others; and meet up once more with her childhood friend

Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Caramip Fabblestabble, Female Gnome Commoner 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 8 (-1)15 (+2)
Skills History +4
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Carnelian (20 gp). Tiger eye turquoise (11 gp). Jade (120 gp).


Social Check DCs


Sarah Colby, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'11". She dresses in collared shirts and wears a proper scarf over her head. She has moderate length brown hair. She has violet eyes.

Personality: She can speak with the recently deceased. She is lazy, self-centered, vain, and jealous.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Shepherd hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has worked as a Shepherd like her father before her.

Motivation: She seems to be bored by most things; and she is content

Ideals: Gifted. Flaws: Selfish, Mundane. Bonds: Poor, Job. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Sarah Colby, Female Human Wizard 11
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 15 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 70 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Sapphire pendant on gold chain (2900 gp). Jeweled electrum ring (6000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered sword and tarnished falchion as well. He keeps his gray fur in a flapper bob. His eyes are yellow.

Personality: He is overprotective of those who hire his services. He is afraid of women and trembles around them

History: He was born in a small island village. He found a children's book about a Tabaxi Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Guardian, Nature, Adventurer. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Windy In the Morning, Male Tabaxi Barbarian 10
Medium (5'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 69 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1600 gp. Golden circlet with four aquamarines (2000 gp).


Social Check DCs

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