Naal Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His white hair is lengthy and is close to two feet long. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the north to a Spice Merchant, Naal learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.
Ideals: Professionalism. Bonds: Rich, Religious, Job. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Thervan Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze, and a wedding ring on his left hand. His auburn hair is greasy and uncared for. He has several tiny topaz earrings on each ear.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was granted martial powers by his dying sister.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, In love, Criminal record. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1 Banded mail. 1 Darkwood Shield.
Griselda Hallewell, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 6'1". She wears a lot of dark rich colors, with gold accents, and her gloved hand is found clutching a trident. She keeps her brown hair in a pixie cut. Her eyes are brown and she is always smoking a pipe.
Personality: Calm and collected, she is a well trained Shepherd. She is a bit of a xeno-phobe, disliking non-Humans.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She worked as a nervous Shepherd and found it very stressful. She tends to her Shepherd job now, and dutifully fulfills any obligations she has.
Motivation: To find somewhere to settle down; and expand her business
Ideals: Fighting. Flaws: Racist, Mundane. Bonds: Attractive, Job. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Trynnicus Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. He sports a flattop crest cut. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the south, but his parents moved at a very young age to the east. Through the years after Trynnicus was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Trynnicus's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: Many drow want him driven away; and several ex partners dislike his way of doing things and want revenge
Flaws: Addict, Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Spy
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 500 gp. Tiger eye turquoise (4 gp). Red-brown spinel (130 gp). 1 Minor magic item.
Gale Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears long strands of opal and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her long white fur is drawn into a two foot long braid. Her eyes are green and she is always smoking a pipe.
Personality: Eccentric and domineering, Gale will drive conversation. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in a small mountains village. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has built up a small fortune and can afford her own way.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Extrovert, Optimist. Bonds: Rich, Nature, Adventurer. Occupation: Map Maker
Voice: Italian accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +4
Possessions: Fire opal pendant on a fine gold chain (400 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item.
River In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel costume with the symbols of strength on his torso. He wears a colorful flower in his brown fur. His eyes are a pleasant yellow.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family River was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. River decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Armorer
Voice: Russian accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 17)
Armor Class 11
Hit Points 120 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 10 (+0) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 5d4-2, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 8000 gp. Large well-done wool tapestry (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Silver ewer (20 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Embroidered and bejeweled glove (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (200 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Solid gold idol (1100 gp). Old masterpiece painting (700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold and topaz bottle stopper cork (1800 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (700 gp). A delicate brass dragon egg (20 gp). Finely wrought small gold bracelet (20 gp). An abacus with copper, silver and gold markers (140 gp). Brass mug with jade inlays (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Medium magic item.
Ildrex Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his copper crest to look like a famous performer. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Optimist. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Bookbinder
Voice: Boston accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 11000 sp. Tourmaline (100 gp). Violet garnet (1600 gp). White opal (1500 gp). Silver pearl (100 gp). Eye agate (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!