Frederick Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His silver hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Frederick lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Server
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 42 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Aquan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1000 gp. Hematite (15 gp). Alexandrite (1100 gp). Rock crystal (60 gp). Azurite (15 gp). Sard (60 gp). Aquamarine (1100 gp). Malachite (15 gp). Red spinel (140 gp). Chrysoberyl (140 gp).
Leaf Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a robe, a symbol of luck around her neck, and a crossbow on her belt. Her fur is greying and her face has many wrinkles. Her copper eyes peer out from beneath her small brown hat.
Personality: She snorts whenever she laughs or is feeling confident. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born in the south to a Performer, Leaf learned a great deal about her father's area of expertise. Her martial abilities were realized during a raid on her village. She has worked as a Performer like her father before her.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Athletic, Gifted. Bonds: Family, Job. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 76 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Marigold High-hill, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is dressed in an above average manner. Her hair is cut close to her head. She has several tiny opal earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: To get a good night's sleep.
Flaws: Insomniac. Bonds: Attractive, Rich, Religious, Enemies. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp. 1 Average lock. 1 Disguise kit. 1 Backpack.
Mardnab Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears bulky tan painted plate armor. She has a very tight haircut. She wears a mask on her face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village she learned the ways of the warrior from her mother. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has built up a small fortune and can afford her own way.
Motivation: Many goblins want her driven away; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Guardian, Adventurer, Rich, Enemies. Occupation: Actor
Voice: Sounds elderly
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 150 gp.
Millicent Huckabee, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She sports a flattop hair cut. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She always tries to repair and not replace. It was this mentality that drove her into the Cartwright business.
History: She was raised in a white middle class family as the only child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She is unsatisfied with her job.
Ideals: Persistence. Flaws: Addict, Mundane, Secretive. Bonds: Job. Occupation: Cartwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Red spinel (130 gp).
Riardon Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This southern man wears a faded coat and loose pants complete with Stetson hat. His clothes are grease stained in places. He wears his golden hair down. His amber eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the south his family was never financially stable. A gifted student he started as a Cook, but he got bored and became a Stableman. He became a Stableman soon after.
Motivation: Expand his business; and someone believes him a fraud
Ideals: Persistence. Bonds: Poor, Immigrant, Enemies, Job. Occupation: Stableman
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 48 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 800 gp. Star rose quartz (60 gp).
Kriv Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a black coat. He sports a flattop crest cut. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: This man loves painting and to teach people painting more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Artistic. Bonds: Adventurer, Poor, Slave. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 12 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 500 gp. Blue quartz (8 gp). Golden yellow topaz (200 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
