Seere Care, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she very much looks the part of a Apothecary. Her hair, while still mostly black, has prominent grey streaks. This gold eyed easterner is not easily forgotten.
Personality: Abrasive and pushy, she has a hard time making friends. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born a particularly ugly child, much to the horror of her parents. Her martial abilities were realized during a raid on her village. She struck the Apothecary job and began her own company from there.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Justice, Gifted. Flaws: Antagonistic, Ugly. Bonds: Job. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 18)
Armor Class 11
Hit Points 127 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 21 (+5) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +11
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 3 | 2 | 2 | 1 |
Possessions: 1400 pp. Malachite (8 gp). Deep blue spinel (1100 gp). Rhodochrosite (8 gp). Alexandrite (1100 gp). Silver pearl (60 gp). Moss agate (8 gp). 1 Major magic item.
Morg Wharton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is lengthy. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a brothel owner, Morg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morg. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Professionalism, Gifted. Bonds: Attractive, Mentor, Criminal record. Occupation: Butcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 70 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +5
Possessions: 900 pp. Alexandrite (800 gp). Brown-green garnet (50 gp). Jade (50 gp). White opal (1500 gp). Red-brown spinel (50 gp). Black pearl (800 gp).
Damaia Wary, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She has the majority of her body covered in plate. She has done her best to style her white hair to look like a famous performer. Her eyes are likewise silver. Her teeth are yellowed and unaligned.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Damaia was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Damaia's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Damaia and her spouse have recently divorced.
Motivation: Money/treasure; and she is greedy
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 56 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 21 (+5) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp).
Anne Woods, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is renowned for her bright brown dresses and hats. Her white hair is lengthy. Her face is scarred and worn.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Anne enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born to a poor family in the city she treasured whatever gifts she got. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor, Criminal record. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 9)
Armor Class 10
Hit Points 74 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 40000 cp.
Bree Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She dresses well, wearing white shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'10" when asserting herself. She sports a flattop hair cut. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Bree hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She never wears the same outfit twice, unless she absolutely has to.
History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bree took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She has achieved small success as a Painter.
Motivation: She wants revenge against goblins; and several ex partners dislike her way of doing things and want revenge
Ideals: Artistic. Bonds: Attractive, Nature, Job, Enemies. Occupation: Painter
Voice: Nasally tone
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 12 (+1) | 11 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp.
Drogo Halsey, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, brown cloak. His white hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.
History: Drogo was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.
Motivation: Expand his business; and a strong sense of loyalty to dragonborn people
Ideals: Entrepeneur. Flaws: Shy, Racist. Bonds: Job, Attractive. Occupation: Priest
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 11)
Armor Class 8
Hit Points 30 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +2 / 3d8-2, Grapple +3
Possessions: 1900 gp. Alexandrite (1600 gp). Golden yellow topaz (1600 gp). Red spinel (110 gp). Blue star sapphire (1200 gp). Moonstone (30 gp). Rock crystal (30 gp). Obsidian (7 gp). 1 Minor magic item.
Isabella Cooper, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears light armors faded through time and improper care. Her black hair is braided into rings. She wears large thick round spectacles.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She dropped out of school before completing her studies. She inherited the family business which she has now maintained for 10 years.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Logical. Bonds: Job, Slave. Occupation: Blacksmith
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 57 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1300 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Large well-done wool tapestry (400 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). A roughly beaten golden orb (60 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
