Dynamic Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. He sports a flattop fur cut. His blue eyes peer out from beneath his feathered brown hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Dynamic does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born blind and as such lacked many opportunities for work. Through the years after Dynamic was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Dynamic's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Ugly, Antagonistic, Depressed, Disease. Bonds: Poor, Military. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 7 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 290 gp.
Direcris Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a green armored body suit, with a simple white line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. His white crest is unkempt and raggedy. His red eyes dart from person to person to random spaces in the air.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and expand his business
Flaws: Ugly, Emotional. Bonds: Slave, Poor. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 7)
Armor Class 10
Hit Points 8 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. Golden yellow topaz (1500 gp). Rose (60 gp).
Nimble In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She carries a battered pickaxe and tarnished lance as well. Her fur is short and cinnamon. Her copper eyes are slightly larger than normal.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Nimble was raised in a hard working conservative environment. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has taken up work as a Armorer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Money/treasure; and doesn't want to be a armorer and was forced into it by her family
Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Family, Job, Rich. Occupation: Armorer
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp.
Nadarr Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His broad hat is riddled with cuts and holes. His red eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Nadarr isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Shepherd business at a young age. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 8 years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Hadwisa Southey, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears silk and lounges about seductively. With wild red hair. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Hadwisa has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Someone believes her a fraud.
Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Unemployed
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
Randal Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of whips on his belt, each one with a sapphire on the hilt. His blonde hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to fit into much smaller and tighter spaces than normal.
History: Randal was born in the south. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Persistence, Gifted. Flaws: Ugly, Insane. Occupation: Butcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 94 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 3100 gp. Blue sapphire (1400 gp). Golden yellow topaz (200 gp). Chalcedony (80 gp). Deep blue spinel (200 gp). Pink pearl (150 gp). Eye agate (7 gp). Black star sapphire (1400 gp). Rose (80 gp). Tourmaline (150 gp).
Manfred Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with blue socks and a vest with buckled shoes. He has no hair. His eyes are green and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.
History: Manfred was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Debt, Religious. Occupation: Shepherd
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Jasper (70 gp). Peridot (70 gp). Red-brown spinel (150 gp).
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