Ielenia Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has slicked back golden hair. She wears crescent spectacles with a black brim.
Personality: Ielenia wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: From birth she was tutored by a cruel and relentless mentor. She moved out north to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Ideals: Disciplined, Optimist. Bonds: Poor, Mentor, Criminal record. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Sylvan, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Heavy steel shield. 1 Banded mail. 1 Chain shirt.
Flame Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her yellow fur is heavily combed to the right. Her eyes are amber.
Personality: Flame hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: When she was but 4 years old her parents immigrated from the east. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.
Motivation: She is currently in port desperately looking for someone to get her out; and she is compelled to act according to her religious beliefs
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Immigrant, Slave. Occupation: Cook
Voice: Italian accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 1000 sp.
Shivering Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her shortbow with her veritable burlap sack of a shirt. She wears a colorful flower in her orange fur. Her eyes are blue.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been saving her money to try and buy her brother's freedom.
Motivation: Regain custody of her daughter; and she has a rivalry with the church that dominates her actions
Flaws: Disease. Bonds: Attractive, Criminal record, Religious, Family. Occupation: Engraver
Voice: Timid voice
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp.
Helja Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is bristling with hidden weapons, mostly scythes and tridents. Her golden hair is cut short with large spiked bangs in the front. She wears an eyepatch.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She believes the world needs to unite to get rid of brigands once and for all.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Masseuse arts, while her father instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. She has recently gotten a pet goose that steals things from people.
Motivation: She wants revenge against brigands; and she is greedy
Flaws: Ugly, Disease. Bonds: Rich, Criminal record, Enemies. Occupation: Masseuse
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 140 gp. Sardonyx (80 gp).
Gunnloda Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a long red ponytail with little hanging trinkets. She has a tattooed face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was raised in a island tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has set out to sabotage the competition.
Motivation: Her spouse's relatives view her with great suspicion; and to protect her home
Bonds: Nature, Family, Job, Guardian. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Lezre Huxley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She sports white clothing, slightly heavier than average wear. She wears a top hat to cover her moderate length red hair. Her face is covered beneath a completely black helmet.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a Sculptor, her father struggled to pay the bills. She was an athlete and attended two major summer competitions. She never won. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often.
Ideals: Athletic, Justice. Flaws: Fearful. Bonds: Poor. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 96 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Druidic, Goblin
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +7
Possessions: 12000 gp. Lapis lazuli (14 gp). Blue quartz (14 gp). Violet garnet (1100 gp). Star rose quartz (50 gp). Sard (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Koeth Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears tan cloth garments or leather armor. He is bald on top and has large golden tufts of hair around his ears. His violet eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic, Joker. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 pp.
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Their contribution stands as a beacon of hope for all adventurers!
