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Advanced [show]


Sekhmet Guile, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is renowned for her bright green dresses and hats. She keeps her long red hair kept up in a rat tail. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, she is a well trained Spice Merchant. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: Born in the west to a Spice Merchant, Sekhmet learned a great deal about her mother's area of expertise. In her 11th year, her parents were killed by a gnolls raid, leaving Sekhmet alone in the world. After a stint in an orphanage, she was adopted. She was granted arcane powers by her dying sister.

Motivation: To be a Assassin again; and she has money and likes to spend it

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Job, Enemies, Rich. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Sekhmet Guile, Female Tiefling Bard 2
Medium (6'5") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 280 gp.


Social Check DCs


Matilda Barton, Female Human [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered blue stockings. Her attire stands in sharp contrast to her shield, which is beautifully polished and possesses an ornate carving of a card on it. Her white hair is singed and shortened. She has hazel eyes and a brown hat with a blue feather.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does not believe in violence as a means to an end. She is a dedicated Ruler but believes her peers are too gung-ho.

History: The child of a Engraver, who enjoyed hunting, Matilda was taken on many hunting expeditions. Her childhood dream was to be a Engraver, but she was a colossal failure. She became a Ruler soon after.

Motivation: Expand her business.

Ideals: Pacifist. Flaws: Ugly, Terse. Bonds: Nature, Job. Occupation: Ruler

Voice: Voice breaks

Attributes [hide]

Matilda Barton, Female Human Ranger 11
Medium (5'3") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 54 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Nature +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 20000 sp.


Social Check DCs


Aline Clinton, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'1". She wears a grey tunic with black highlights, and long grey pants that bunch up around her shoes. She has no hair. Her green eyes are slightly larger than normal.

Personality: She is fixated on the number 49. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist, Artistic, Gifted. Flaws: Ugly, Insane. Bonds: In love. Occupation: Bowyer

Voice: Squeaky

Attributes [hide]

Aline Clinton, Female Human Cleric 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)16 (+3) 17 (+3)13 (+1)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Seven Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear pastel pants and tee shirts. His fur is gray and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Military, Debt. Occupation: Mortician

Voice: Hollow voice

Attributes [hide]

Seven Of Spirit, Male Tabaxi Commoner 13
Medium (5'3") Tabaxi, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 73 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 9 (-1)13 (+1)
Skills Nature +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). 1 Medium magic item.


Social Check DCs


Mary Harlan, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of shortbows, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Sporting a red mohawk this woman's hair draws a lot of attention. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the south to a Doctor, Mary learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Doctor work with an outfit from a few towns over. Doctor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help

Ideals: Fighting, Professionalism. Bonds: Attractive, Job, Criminal record. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Mary Harlan, Female Human Wizard 6
Medium (4'8") Human, Neutral Evil (CR 6)
Armor Class 9
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)8 (-1) 13 (+1)13 (+1)
Skills Nature +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Blue quartz (10 gp). Silver pearl (50 gp). Golden pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nedda Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. Her hair is white and curly. Her face is covered beneath a completely black helmet.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She loathes her own lifestyle; and she uses money and sex appeal to get what she needs

Flaws: Depressed, Secretive. Bonds: Attractive, Rich. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Nedda Greenleaf, Female Halfling Adept 6
Small (2'9") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Miner uniform. His white hair is kept up in a ponytail inside a top hat. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has all his life been fascinated with writing.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered writing. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic. Bonds: Job, Poor, Criminal record, Religious. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Anverth Garrick, Male Gnome Adept 10
Small (3'5") Gnome, True Neutral (CR 10)
Armor Class 14
Hit Points 20 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)14 (+2) 12 (+1)15 (+2)
Skills Insight +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 10000 sp. Bloodstone (20 gp). Sard (20 gp). Deep blue spinel (200 gp). Golden yellow topaz (200 gp). Blue star sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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