Habor Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.
History: The child of a Sculptor, who enjoyed hunting, Habor was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Money/treasure.
Flaws: Hedonist, Addict. Bonds: Rich, Attractive, Nature. Occupation: Locksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 66 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 18 (+4) | 19 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Gnome, Ignan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 130 pp. Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.
Raam Grace, Male Tiefling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blue hair is lengthy and is close to two feet long. This silver eyed northerner is not easily forgotten.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.
History: Born to a Architect, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his writing dream.
Motivation: To be a Architect again; and a rival would like him out of the picture
Ideals: Joker, Artistic. Bonds: Poor, Attractive. Occupation: Blacksmith
Voice: Low range voice
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 88 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 19 (+4) |
Senses Passive Perception 19
Languages Common
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
Possessions: 1600 pp. Blue quartz (7 gp). Violet garnet (200 gp). Deep green spinel (70 gp). Rock crystal (30 gp). Blue quartz (7 gp). Moss agate (7 gp). Sardonyx (30 gp). Golden yellow topaz (200 gp). Hematite (7 gp). Deep blue spinel (200 gp). Hematite (7 gp). Onyx (30 gp). Citrine (30 gp). Azurite (7 gp).
Emeny Benson, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a brown shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her chestnut hair is knotted and matted. Her face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Emeny will drive conversation. The war was a terrible time for her, and Emeny does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She loathes her own lifestyle.
Ideals: Extrovert. Flaws: Depressed. Bonds: Military, Rich. Occupation: Server
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 83 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 170 pp.
Synthrin Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. She keeps her blue crest in a pixie cut. Her eyes are likewise red. Her teeth are white and perfect.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She is the product a well kept family trust fund and as such has never really known need. She worked as a nervous Armorer and found it very stressful. She's also a talented Sailor, but doesn't like to broadcast it.
Motivation: To be a Sailor again.
Ideals: Justice. Bonds: Attractive, Enemies, Rich, Job. Occupation: Armorer
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. Silver pearl (90 gp).
Prâk Clapham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears black trousers with red and green striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His black hair is lengthy. His green eyes are passionate and lively.
Personality: Eccentric and domineering, Prâk will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the west, but his parents moved at a very young age to the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Extrovert, Joker. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Bowyer
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Chrysoprase (70 gp).
Siffress Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a tan tunic with violet highlights, and long black pants that bunch up around her shoes, and sports empty pouches on her belt. She has a long black ponytail with little hanging trinkets. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food she seems plenty friendly. She would rather hide behind her crafts than deal with other people.
History: She got into the Mason business at a young age. While studying, she fell in love. They married and had a daughter. She used her abilities to travel the world and help people.
Motivation: She wants revenge against dire rats; and balancing her hectic life and new mason responsibilities is difficult
Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Job, In love, Enemies. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
Rurik Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his right hand. He has a long silver beard with little hanging trinkets. He has brown eyes and a brown hat with a white feather.
Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Rurik was born with his father's beautiful face. He was an apprentice working in his father's forge. He has achieved small success as a Unemployed.
Motivation: To be a Mortician again; and retire the richest man in the east
Ideals: Entrepeneur, Philantrophist. Bonds: In love, Job, Attractive. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 100 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Brass mug with jade inlays (600 gp). Old masterpiece painting (2100 gp). Old masterpiece painting (2100 gp). Cloth of gold vestments (120 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
