Nadarr Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no crest. His eyes are likewise red.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born several months after his father was called into army service. In his 14th year, his parents were killed by a gnolls raid, leaving Nadarr alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is content
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Poor, Military, Enemies. Occupation: Actor
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 sp. 1 Masterwork Heavy steel shield.
Olrok Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He is portly but not overly obese. His golden hair is greasy and uncared for. His ears are large.
Personality: He has always had a great fascination with Half-Elven culture. He also is a firm believer in the manly ideal.
History: Olrok hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels the way he acts is they only way to get by in the world; and a strong sense of loyalty to half-elven people
Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Racist, Impulsive. Bonds: Enemies. Occupation: Barrister
Voice: Timid voice
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 4 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. Brass mug with jade inlays (100 gp).
Melech Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly dark red, has prominent grey streaks. His silver eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.
Motivation: To protect his home.
Ideals: Justice. Flaws: PTSD. Bonds: Rich, Guardian. Occupation: Miner
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 8000 cp. 1 Half-Plate.
Cecily Ridley, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses in collared shirts and wears a proper scarf over her head. She has done her best to style her auburn hair to look like a famous performer. Her amber eyes lackadaisically let the world flow into them.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. By chance she met her brother recently and the two have been together since.
Motivation: She is terrified, and will act out of fear.
Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Religious, Family. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 10)
Armor Class 9
Hit Points 33 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.
Seraphina Underbough, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears many layers of old clothing at all times. Her hair is long and red with streaks of blonde, and is pulled back with small red clips. She is baby faced.
Personality: She has a massive crush on the younger sibling of the Merchant who has hired her part-time. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Merchant job now, and dutifully fulfills any obligations she has.
Motivation: To settle down with her crush.
Flaws: Ugly, Fearful. Bonds: Poor, Has a crush, Religious, Job. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 3 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 5 (-3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 500 gp. Alexandrite (1000 gp). Chrysoberyl (150 gp).
Tagga Brandon, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a large white jacket. She carries a battered kukri and tarnished trident as well. Her brown hair is smooth and relatively long. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is harsh and unforgiving.
History: Born in the east to a Hunter, Tagga learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tagga took refuge in the large cave and found the beat up trident and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: A strong sense of loyalty to Halfling people; and she'd like to take her coworkers down a peg
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Racist. Bonds: Job, Nature. Occupation: Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Delebean Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long red hair reaches down to his waist. His fierce violet eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by illithids. Delebean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Revenge.
Flaws: Insomniac. Bonds: Attractive, Rich, Immigrant, Enemies. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp.
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