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NPC Generator

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Advanced [show]


Kody Trollope, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered morningstar and tarnished shield as well. His hair is chestnut, silky, and of moderate length. His violet unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his mother was called into army service. When Kody reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Attractive, Guardian, Military. Occupation: Apothecary

Voice: Pronounces O like U

Attributes [hide]

Kody Trollope, Male Human Rogue 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)10 (+0) 12 (+1)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 50 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Ella Cotton, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears professional attire. She has done her best to style her chestnut hair to look like a famous performer. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is extraordinarily eccentric. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Her religion dominates her actions; and she's looking for her big break

Flaws: Insane. Bonds: Attractive, Religious, Military, Adventurer. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Ella Cotton, Female Human Aristocrat 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 17 (+3)16 (+3)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 500 sp. Carnelian (70 gp).


Social Check DCs


Kairon Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His brown hair is lengthy. His red eyes dart from person to person.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Someone believes him a fraud; and to clean up the streets

Flaws: Antagonistic. Bonds: Enemies, Adventurer, Religious, Guardian. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Kairon Suspicion, Male Tiefling Paladin 8
Medium (6'10") Tiefling, Neutral Evil (CR 8)
Armor Class 8
Hit Points 31 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 5 (-3)15 (+2) 13 (+1)17 (+3)
Skills Athletics +6, Deception +6
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp.


Social Check DCs


Lewis Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized ruby on his right hand. With bright red hair and a scraggly beard. His hazel eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Mentor, Family. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Lewis Suithrasas, Male Half-Elf Monk 8
Medium (5'10") Half-Elf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 6 (-2)13 (+1)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: Brown-green garnet (110 gp). Chrysoprase (70 gp). Rich purple corundum (1300 gp). 1 Minor magic item.


Social Check DCs


Golm Home, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of sickles, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is silver. He has gleaming, smiling brown eyes.

Personality: Golm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Golm was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Fighting, Extrovert. Bonds: Attractive, Poor, Adventurer. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Golm Home, Male Half-Orc Wizard 7
Medium (6'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 100 pp.


Social Check DCs


Richard Royal, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a forest tribe. His family was turned out during the war. He and his family wandered south to less war torn lands. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and seeks redemption

Ideals: Optimist. Flaws: Emotional, PTSD. Bonds: Attractive, Nature. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Richard Royal, Male Human Commoner 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)7 (-2) 15 (+2)11 (+0)
Skills Investigation +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Krimp Winterbourne, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He wears a colorful flower in his chestnut hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.

History: Krimp hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krimp fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against dire rats; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Terse, Selfish. Bonds: Attractive, Enemies. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Krimp Winterbourne, Male Half-Orc Adept 4
Medium (6'5") Half-Orc, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)9 (-1) 16 (+3)13 (+1)
Skills Nature +1, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp. Rock crystal (50 gp). 1 Average lock. 1 Hourglass.


Social Check DCs

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