Patrick Sydney, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his blonde hair. His violet unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic man, Patrick's first love is himself. His second love is also himself. He also is a firm believer in the manly ideal.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content; and to end his boredom
Ideals: Impeccable. Flaws: Disease, Impulsive, Mundane. Bonds: Attractive. Occupation: Weaver
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Solid gold idol (400 gp).
Savaran Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a large green jacket, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. She has done her best to style her copper crest to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Savaran took refuge in the ruined castle and found the beat up bastard sword and armor she uses now. She has never given up on her music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Justice, Optimist, Artistic, Fighting. Flaws: Insane. Bonds: Nature. Occupation: Farmer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 4 (-3) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Giant
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 60 gp.
Vicky Kimberly, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'1" and is dressed in an above average manner. Her left hand appears badly burned and disfigured. Her golden hair is cut short with large spiked bangs in the front. Her hazel eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She got into the Barber business at a young age. She worked as a nervous Barber and found it very stressful. She struck the Barber job and began her own company from there.
Motivation: Balancing her hectic life and new Barber responsibilities is difficult; and wants to open a new tavern
Flaws: Addict. Bonds: Attractive, Immigrant, Job. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Nim Floshem, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a long, tan cloak. His hair is greying and his face has many wrinkles. His eyes are gray and beady.
Personality: This man loves painting and to teach people painting more than just about anything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He is a Maurezhi in disguise. He moved from fad to fad and when he turned 15 he discovered painting. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Engraver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2600 sp.
Gillyd Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a simple grey robe with tan stripes complete with hood. Her chestnut hair is well kept. She has gleaming, smiling gray eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to a criminal king-pin and mafia family When Gillyd reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to trick people and travel the world for free.
Motivation: She wants nothing more than to rejoin the army; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Extrovert. Bonds: Attractive, Nature, Criminal record, Military. Occupation: Mortician
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 7
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 19 (+4) | 9 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 pp. 1 Masterwork Common Melee.
Shanairla Firahel, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a blue poncho over her likewise colored trousers and shirt. Her golden hair is singed and shortened. She has gleaming, smiling violet eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise her children well; and she is compelled to act according to her religious beliefs
Ideals: Passionate, Persistence. Flaws: Ugly, Forgetful. Bonds: Immigrant. Occupation: Masseuse
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Auran, Abyssal, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Waywocket Reese, Female Gnome [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'5" when asserting herself. She wears a colorful flower in her red hair. She tend to wears goggles to shield her eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Waywocket took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Optimist, Gifted. Bonds: Rich, Attractive, In love. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 7 (-2) | 6 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Carnelian (60 gp). Coral (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
