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NPC Generator

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Advanced [show]


Nicholas Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He usually wears his grey robe and has his hand crossbow always slung over his shoulder. His long brown hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Nicholas was born in the south. At a young age he loved to build and create. While studying, he fell in love. They married and had a daughter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Disciplined, Persistence. Flaws: Antagonistic. Bonds: Mentor, In love. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Nicholas Cromwell, Male Human Rogue 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)10 (+0) 15 (+2)8 (-1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arjhan Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear green pants and tee shirts. His brass crest is braided into rings. His eyes are red and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is frequently practicing swordplay.

History: He is a Succubi in disguise. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Military, Adventurer, Nature. Occupation: Performer

Voice: Italian accent

Attributes [hide]

Arjhan Qyxpahrgh, Male Dragonborn Druid 6
Medium (6'6") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)16 (+3) 13 (+1)15 (+2)
Skills Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: Just what you see.


Social Check DCs


Kerkad Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats. He is bristling with hidden weapons, mostly longbows and spears. His green crest is thinning but still full. His thin eyebrows rest above his beady gold eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a mountains tribe. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Rich, Nature, Immigrant. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Kerkad Linxakasendalor, Male Dragonborn Aristocrat 5
Medium (6'5") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 100 gp. Iolite (50 gp). Peridot (50 gp). Malachite (13 gp).


Social Check DCs


Beloril Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is well dressed, constantly wearing a grey suit, tan shirt, and green tie. His black hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious western family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Flaws: Insomniac, Impulsive. Bonds: Adventurer, Religious. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Beloril Rumnaheim, Male Dwarf Druid 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)10 (+0) 17 (+3)15 (+2) 11 (+0)10 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Auran
Attacks Melee -2 / 1d6-4, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 900 sp.


Social Check DCs


Maynild Tenley, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light grey in addition to tight pants. She has a moderate pudge and is not very fit. She has wavy white hair. Her eyes are violet and beady.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further she is a bit of a stoner and is frequently out of it.

History: She was born at the edge of vast mountains. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her religion dominates her actions; and she's looking for her big break

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Nature, Religious, Adventurer. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Maynild Tenley, Female Human Bard 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 12 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 50 gp. Chalcedony (80 gp).


Social Check DCs


Pelt In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A 4'7" western woman, she likes to wear brown tank tops with violet skirt. She keeps her red fur in a flapper bob. Her otherwise smooth face is marked with small tiny scars.

Personality: She acts crazy and hedonistic. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Pelt was raised in a hard working conservative environment. Her parents enrolled her in a Paladin school at a young age so that she could practice her martial talents. She inherited the family business which she has now maintained for 12 years.

Motivation: Wants to raise her children well; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Job, Family. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Pelt In Woods, Female Tabaxi Paladin 3
Medium (4'7") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)8 (-1) 15 (+2)8 (-1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2900 sp.


Social Check DCs


Thodris Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She usually wears her grey robe and has her glaive always slung over her shoulder. She has a moderate pudge and is not very fit. She has wavy silver hair. Her violet eyes peer out from beneath her feathered grey hat.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is afraid of women and trembles around them

History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now owns her own business.

Motivation: To protect her home; and sabotage a competitor

Flaws: Shy, Disease. Bonds: Attractive, Job, Guardian. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Thodris Graybeard, Female Dwarf Cleric 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Religion +3, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 180 gp.


Social Check DCs

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