Quillathe Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with small hat. Her skin is fair and her fingers are delicate and long. She has wavy silver hair. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born several months after her father was called into army service. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she desires power and/or immortality
Flaws: Emotional. Bonds: Attractive, Adventurer, Military, Rich. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Virra Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears tight fighting clothing, which leaves very little to the imagination. She wears a small hat to hide her balding. She has gray eyes and a tan hat with a yellow feather.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Virra is combative with any and all who dare try her patience in the slightest.
History: Virra was born the youngest of three triplets. Her father had invested heavily in several trade routes and wanted her to inherit them. By chance she met her brother recently and the two have been together since.
Motivation: Further expansion of business; and find a way to reverse the transformation of her brother
Ideals: Fighting, Justice. Bonds: Family, Rich, Job. Occupation: Mortician
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 19 (+4) | 5 (-3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 1900 sp. Gold dragon comb with red garnet eye (600 gp). Gold and topaz bottle stopper cork (600 gp). 1 Tanglefoot bags.
Xappan Justice, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely black suit with yellow socks and a vest with buckled shoes. His white hair, when down, is lengthy. He has a tattooed face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Xappan was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.
Motivation: Doesn't want to be a Roofer and was forced into it by his family; and to reunite with his absent mother
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Military, Family. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 100000 cp. 1 Minor magic item.
Shamash Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears a green vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His white crest is lengthy. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.
History: Shamash was born in the east. At a young age he loved to build and create. Shamash was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. After a long history of fighting, Shamash and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Blacksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 24 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 7 (-2) | 19 (+4) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Gnome, Draconic, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp. Zircon (70 gp). Smoky quartz (70 gp). Rose (70 gp). Fiery yellow corundum (500 gp). Red spinel (140 gp). Amber (140 gp). Silver pearl (140 gp).
Koeth Nailo, Male Elf [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a red coat with tan slacks. His skin is fair and his fingers are delicate and long. With a patchy auburn beard and wild auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a pair of big game hunters, but was frequently ill as a child. Koeth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend.
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Sellsword
Voice: Russian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Lapis lazuli (9 gp).
Vadania Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'8". She is wearing the road beaten gear of a warrior, and her gloved hand is found clutching a pickaxe. Her tied-back hair is silver. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 12th year, her parents were killed by a drow raid, leaving Vadania alone in the world. After a stint in an orphanage, she was adopted. She now spends her time doing works of charity.
Motivation: Nothing but the best is good enough for her; and a deep hatred of drow
Ideals: Fighting, Philantrophist, Impeccable. Flaws: Insomniac. Bonds: Enemies, Rich. Occupation: Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 1 Banded mail. 1 Masterwork Light steel shield.
Guy Moreno, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. He has chestnut hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Guy took refuge in the large cave and found the beat up scimitar and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is wracked by social anxiety; and his relatives are trying to arrange a marriage
Ideals: Opinionated. Flaws: Fearful. Bonds: Nature, Rich, Family. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp. Peridot (30 gp).
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