Leucis Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the south, but his parents moved at a very young age to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Blacksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 12000 sp. 1 Minor magic item.
Nirgel Lust, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'5". He likes to wear ponchos typically of a light black in addition to tight pants, and his gloved hand is found clutching a flail. He has wavy silver hair. His white eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to trick people and travel the world for free.
Motivation: Money/treasure.
Flaws: Insane, PTSD. Bonds: Nature, Criminal record, Rich. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp.
Seraphina Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a simple white robe with green stripes complete with hood. Her white hair is cut jaggedly and amateurishly. Her face is scarred and worn.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Sold as a small child to a necromancer, Seraphina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Seraphina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Seraphina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Ugly, Shy. Bonds: Poor, Criminal record, Mentor. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 27 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 20000 cp. Fiery yellow corundum (1300 gp). Rhodochrosite (8 gp). Blue sapphire (1300 gp).
Fonkin Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. He sports a flattop hair cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Fonkin was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: A deep hatred of giants; and he wants nothing more than to rejoin the army
Ideals: Optimist, Entrepeneur. Flaws: Addict. Bonds: Rich, Enemies, Military. Occupation: Engraver
Voice: Loud with bravado
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 82 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Sylvan, Draconic
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 4000 gp. Alexandrite (700 gp). Violet garnet (700 gp). Alexandrite (700 gp). Iolite (70 gp). Chrysoprase (70 gp). Fire opal (1200 gp). Aquamarine (700 gp). Zircon (70 gp). Eye agate (13 gp). Jet (150 gp). Silver pearl (150 gp). 1 Minor magic item.
Dynamic Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She dresses like a well dressed Assassin does. Her yellow fur is slicked back into a classic pompadour. Her yellow unseeing eyes seem to look past you.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is frequently practicing swordplay.
History: Dynamic was raised in a hard working conservative environment. Her father was a soldier and died while she was still young. Dynamic was left her father's suit of armor and trained in its use and care. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants revenge against drow.
Flaws: Disease. Bonds: Job, Enemies, Military, Adventurer. Occupation: Assassin
Voice: Squeaky
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item.
Adelaide Huxley, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she very much looks the part of a Bricklayer. She keeps her silver hair in a pixie cut. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is an amazing painter.
History: She was born on a small isolated farm. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She ran away from her former home and has been making her living as a Bricklayer for the past few years.
Motivation: To be a Banker again.
Ideals: Gifted. Bonds: Job, Attractive, Nature, Rich. Occupation: Bricklayer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item.
Marbas Trust, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He is physically well-built. He has done his best to style his red hair to look like a famous performer. His gold unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to loving parents in a slum to the south. He found a children's book about a Tiefling Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Nature, Poor, Adventurer. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 18)
Armor Class 12
Hit Points 115 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan, Celestial, Auran
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +10
Possessions: 5000 gp. A pair of silk slippers encrusted with tiny pearls. (50 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Solid gold idol (300 gp). Silver chalice with lapis lazuli gems (50 gp). Gold and ruby ring (11000 gp). Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). An abacus with copper, silver and gold markers (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Old masterpiece painting (1100 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!