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NPC Generator

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Advanced [show]


Mordai Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green shirt with thin blue vertical stripes and yellow pants. His white hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is harsh and unforgiving.

History: A powerful wizard made him what he is. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

Mordai Virtue, Male Tiefling Aristocrat 5
Medium (5'0") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Athletics +3, History +5
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 2000 sp. Blue quartz (10 gp). Lapis lazuli (10 gp). Sardonyx (30 gp).


Social Check DCs


Vezera Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green deerstalker hat and green clothes. Her crest is copper and very short. She tend to wears goggles to shield her eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vezera took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Fearful, Secretive. Bonds: Nature. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Vezera Dhyrktelonis, Female Dragonborn Druid 3
Medium (6'1") Dragonborn, True Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 6 (-2)10 (+0) 7 (-2)15 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Bullseye lantern. 1 Hourglass. 1 Superior lock.


Social Check DCs


Qemuel Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His blue hair, when down, is lengthy. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Qemuel speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Qemuel grew up listening to his mother's many stories. He found a children's book about a Tiefling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Insane, Addict. Bonds: Adventurer. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Qemuel Anarchy, Male Tiefling Rogue 10
Medium (6'5") Tiefling, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 57 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)12 (+1) 12 (+1)19 (+4)
Skills Deception +8, Medicine +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1100 gp. Rose (50 gp). Azurite (14 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vadania Selevarun, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is renowned for her bright violet dresses and hats. Her tied-back hair is white. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born at the edge of vast plains. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: To reunite with her old friends.

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Nature, Adventurer. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Vadania Selevarun, Female Half-Elf Paladin 4
Medium (4'11") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 9 (-1)7 (-2)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Sybil Rutherford, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a lot of dark rich colors, with gold accents. Her blonde hair is knotted and matted. This gray eyed easterner is not easily forgotten.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a habit of throwing herself into exceedingly dangerous situations.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and to find somewhere to settle down

Flaws: Mundane, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Sybil Rutherford, Female Human Adept 9
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 14
Hit Points 63 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 16 (+3)17 (+3) 11 (+0)16 (+3)
Skills History +6, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 4000 sp.


Social Check DCs


Quick Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: A 6'4" western woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her cinnamon fur, when down, is lengthy. She has several tiny amethyst earrings on each ear.

Personality: She is almost excessively polite to everyone, even when angry. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in the west to a Dilettante, Quick learned a great deal about her mother's area of expertise. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She became a Dilettante soon after.

Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Criminal record. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Quick Of Dragons, Female Tabaxi Fighter 2
Medium (6'4") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 70 gp.


Social Check DCs


Symma Garrick, Female Gnome [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She is typically in her Unemployed uniform, marred by sweets. Her blonde hair is kept up in a ponytail inside a broad hat. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born in the east, but her parents moved at a very young age to the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Unemployed. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new unemployed responsibilities is difficult

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Unemployed

Voice: Relaxed voice

Attributes [hide]

Symma Garrick, Female Gnome Cleric 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)15 (+2) 13 (+1)17 (+3)
Skills Acrobatics +0, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp. Pink pearl (40 gp). Deep green spinel (40 gp). Peridot (20 gp). Bloodstone (20 gp). 1 Masterwork Common Melee.


Social Check DCs

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