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NPC Generator

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Advanced [show]


Ghaliver Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" eastern man, he wears long strands of emerald and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a feathered hat to hide his balding. His violet eyes peer out from beneath his feathered red hat.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Interpreter for hire.

Motivation: He would like to get married and retire; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Gifted. Bonds: Rich, Military, Job, Has a crush. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Ghaliver Sunmeadow, Male Halfling Warlock 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 17 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)11 (+0) 16 (+3)15 (+2)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. She has moderate length beige fur. Her yellow eyes dart from person to person to random spaces in the air.

Personality: Great is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She also is a firm believer in the womanly ideal.

History: Born to a Brewer, her mother struggled to pay the bills. Her first spouse was a Brewer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.

Motivation: Regain custody of her son.

Ideals: Athletic, Extrovert. Flaws: Impulsive. Bonds: Poor, Family. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

Great In the Wind, Female Tabaxi Paladin 2
Medium (5'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 11
Languages
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cumpen Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a blue coat over a grey low-cut shirt, and a Stetson hat upon her head. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has green eyes and a blue hat with a grey feather.

Personality: A skeptical and narcissistic woman, Cumpen's first love is herself. Her second love is also herself. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born several months after her father was called into army service. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to raise her children well; and regain custody of her daughter

Ideals: Impeccable. Flaws: Shy. Bonds: Military, Rich, Family. Occupation: Carter

Voice: Sore throat, cough

Attributes [hide]

Cumpen Wildwander, Female Gnome Warlock 5
Small (3'2") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)11 (+0) 14 (+2)16 (+3)
Skills History +3, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp. 1 Silver holy symbol. 1 Climber’s kit. 1 Climber’s kit.


Social Check DCs


Galinndan Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are violet.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Galinndan studied abroad. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Galinndan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Sage

Voice: Mousy voice

Attributes [hide]

Galinndan Ariessus, Male Elf Paladin 11
Medium (5'4") Elf, True Neutral (CR 11)
Armor Class 11
Hit Points 107 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 12 (+1)8 (-1)
Skills Athletics +5, Insight +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2100 gp. Old masterpiece painting (1300 gp). Jeweled electrum ring (2000 gp). Gold and topaz bottle stopper cork (700 gp). Silver chalice with lapis lazuli gems (110 gp).


Social Check DCs


Paymon Terror, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'3" eastern man, he wears a fancy black suit. His hair is greying and his face has many wrinkles. His eyes are white and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Disease. Bonds: Attractive, Job, Adventurer, Family. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Paymon Terror, Male Tiefling Cleric 5
Medium (5'3") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Erdan Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears tan trousers with white and green striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. His red hair is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling green eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. Erdan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Justice, Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Nature. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Erdan Amastacia, Male Elf Druid 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Margery Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She wears a grey vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her grey boots flare out at the collars. She has a moderate pudge and is not very fit. Her white hair is lengthy. Her violet eyes lackadaisically let the world flow into them.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born the only child of a wealthy merchant. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Margery began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.

Motivation: Many goblins want her driven away; and she wants revenge against goblins

Ideals: Entrepeneur. Flaws: Shy, Insane, Fearful. Bonds: Enemies. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Margery Ainsworth, Female Human Wizard 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp. Hematite (15 gp).


Social Check DCs

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