Vezera Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, she is an attractive figure. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her black crest is drawn into a tight pony tail with a cross scrunchie. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious woman she believes everything happens for a reason. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs; and her religion dominates her actions
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Religious, Rich. Occupation: Adventurer
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 7)
Armor Class 14
Hit Points 37 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Goblin, Gnome
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
Possessions: 200 gp. Bloodstone (80 gp). Red spinel (140 gp).
Gillyd Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'9". She wears clothing that is held on in multiple layers but all of it is in poor condition. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has a tattooed face.
Personality: She never swears and excessively uses polite adverbs when speaking. Animals are drawn to her, and she is able to talk to them.
History: Gillyd was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Optimist, Gifted. Bonds: Poor, Adventurer, Criminal record. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 49 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Draconic, Auran, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jebeddo Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His white hair is still thick. He wears large thick round spectacles.
Personality: This man loves painting and to teach people painting more than just about anything. Flattery will make him almost putty in your hands.
History: Born in the north to a Marshal, Jebeddo learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Fighting, Artistic, Persistence. Flaws: Selfish. Bonds: Job. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 30000 sp. Emerald (700 gp). Lapis lazuli (12 gp). Azurite (12 gp). Moonstone (30 gp). 1 Minor magic item.
Millicent Royston, Female Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, she is an attractive figure. She wears silk and lounges about seductively. She has dyed her greying black hair a little too much giving a sharp black color. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She also hits on women, regardless of circumstances.
History: She served in the navy to pay for her family's outstanding loans. She has had some formal music training, and achieved minor success. She has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. She hasn't told them the truth, but wants to settle down with them.
Motivation: She would like to get married and retire; and she wants nothing more than to rejoin the army
Ideals: Artistic. Bonds: Attractive, Nature, Has a crush, Military. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 14
Hit Points 34 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +5
Possessions: 2800 gp. Alexandrite (1100 gp). Rose (30 gp).
Faral Erenaeth, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'10" and does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her golden hair down. She wears a mask on her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Faral was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and to settle down with her crush
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Rich, Has a crush. Occupation: Healer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 35 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Gnoll, Celestial
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 |
Possessions: 14000 sp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hirrathak Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blue crest, when down, is lengthy. His eyes are a pleasant gold.
Personality: Hirrathak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: When he was but 7 years old his parents immigrated from the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the east; and nothing but the best is good enough for him
Ideals: Artistic, Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Immigrant. Occupation: Baker
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 350 gp.
Elaim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His hair, while still mostly white, has prominent grey streaks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the south, but his parents moved at a very young age to the north. Elaim was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Engraver. He struck the Engraver job and began his own company from there.
Motivation: To be a Banker again; and balancing his hectic life and new engraver responsibilities is difficult
Ideals: Athletic. Flaws: Addict, Shy. Bonds: Job, Immigrant. Occupation: Engraver
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 95 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!