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Advanced [show]


Beloril Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'2" and wears a simple grey robe with black stripes complete with hood. He has wavy brown hair. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear; and he uses money and sex appeal to get what he needs

Ideals: Optimist. Flaws: Ugly, Selfish, Fearful. Bonds: Nature. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Beloril Thrahak, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 250 gp.


Social Check DCs


Merihim Horror, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. His red hair is thinning but still full. His silver eyes peer out from beneath his deerstalker black hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Merihim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult.

Flaws: Ugly, Hedonist. Bonds: Poor, Job, Military. Occupation: Mayor

Voice: Voice breaks

Attributes [hide]

Merihim Horror, Male Tiefling Adept 3
Medium (6'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +1, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs


Ur-Lisak Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He has done his best to style his white hair to look like a famous performer. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the east; and he is greedy

Ideals: Entrepeneur. Bonds: Nature, Rich, Mentor. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Ur-Lisak Gentry, Male Half-Orc Monk 12
Medium (5'2") Half-Orc, Chaotic Good (CR 12)
Armor Class 11
Hit Points 96 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)12 (+1) 14 (+2)8 (-1)
Skills Acrobatics +5, History +5
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5

Possessions: 1000 gp. Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Murook Fidget, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female is wearing the road beaten gear of a warrior. She is tall, broad shouldered and powerfully built. Her hair is cut close to her head. Her eyes are brown and she is always smoking a pipe.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She comes from a rich southern family. Murook was born on a far southern island where she grew up under the tutelage of her father, an expert Adventurer. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Murook fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants her found; and money/treasure

Ideals: Fighting, Joker, Optimist. Bonds: Rich, Immigrant, Family. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Murook Fidget, Female Half-Orc Expert 11
Medium (6'2") Half-Orc, Lawful Good (CR 11)
Armor Class 13
Hit Points 77 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 18 (+4)10 (+0) 15 (+2)8 (-1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Lewis Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He is bald on top and has large blonde tufts of hair around his ears. He has gleaming, smiling blue eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Lewis Yaeldrin, Male Half-Elf Barbarian 12
Medium (4'11") Half-Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 100 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 11 (+0)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Old masterpiece painting (500 gp). Fire opal pendant on a fine gold chain (500 gp). A necklace of small pink pearls (1000 gp). Solid gold idol (600 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seere Suspicion, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her purple hair is unkempt and raggedy. She has gleaming, smiling black eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Seere was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. Due to her spouse's obsession with being a Mortician they were divorced and she won custody of their son. She worked as a Slave Trader, and she later adopted a second son.

Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Family, Religious. Occupation: Slave Trader

Voice: Creaky witch voice

Attributes [hide]

Seere Suspicion, Female Tiefling Druid 2
Medium (4'11") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Deception +2, Insight +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 140 gp. Azurite (7 gp). Hematite (7 gp). 1 Average lock.


Social Check DCs


Akta Tranquil, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears a green costume with the symbols of the sun god on her torso, she is not a threatening figure. Her hair, while still mostly chestnut, has prominent grey streaks. Her half smiles and silver eyes are beguiling and draw you in.

Personality: She loves telling others what to do and how they should feel about things. Animals are drawn to her, and she is able to talk to them.

History: Akta was raised in a hard working conservative environment. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac

Ideals: Opinionated, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Sailor

Voice: German accent

Attributes [hide]

Akta Tranquil, Female Tiefling Druid 10
Medium (4'8") Tiefling, True Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 11 (+0)17 (+3)
Skills Nature +6, Persuasion +7
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 19000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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