Sarah Blyth, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears baggy grey pantaloons and a black scarf. She has slicked back silver hair. She wears an eyepatch.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. The war was a terrible time for her, and Sarah does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Sarah has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes; and she feels kind of lost in life
Ideals: Impeccable. Flaws: Ugly, Depressed, Disease. Bonds: Military. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp.
Oppah Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a simple burlap shirt and baggy pants. She conceals her falchion with her veritable burlap sack of a shirt. With wild auburn hair. She tend to wears goggles to shield her eyes.
Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She has a habit of throwing herself into exceedingly dangerous situations.
History: She got into the Shoemaker business at a young age. She helped her mother out around the business and became quite the natural. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Oppah never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Expand her business.
Flaws: Racist, Impulsive. Bonds: Job, In love. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp. Jade (140 gp). Sardonyx (30 gp). Black star sapphire (700 gp). Chrysoberyl (140 gp). 1 Minor magic item.
Furrele Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brass crest is braided into rings. Her eyes are red and catlike.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: A powerful wizard made her what she is. Through the years after Furrele was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Furrele's father didn't care for her much, and the feeling was mutual. She left for the west, certain she would find work there.
Motivation: Retire the richest woman in the west; and she's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Fortune-teller
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
Eva Bradford, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She has the majority of her body covered in plate. Her hair is auburn and curly. Her eyes are brown.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born several months after her father was called into army service. In her 14th year, her parents were killed by a giants raid, leaving Eva alone in the world. After a stint in an orphanage, she was adopted. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Flaws: Depressed. Bonds: Adventurer, Military, Enemies. Occupation: Performer
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 3200 sp. Banded agate (7 gp). Onyx (40 gp). 1 Masterwork Common Ranged Weapon.
Zedaar Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His crest is rusty and curly. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Rich, Military. Occupation: Cartwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 13 (+1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Giant, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp).
Tricking In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is bristling with hidden weapons, mostly longbows and spears. He wears a colorful flower in his red fur. He has a dull look in his copper eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His mother raised him in a mountain cabin. He moved out east to avoid the crime he committed. After a long history of fighting, Tricking and his spouse have recently divorced.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Nature. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Gûnd Redfield, Male Half-Orc [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a simple white robe with yellow stripes complete with hood. He has wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.
History: The child of a Tanner, who enjoyed hunting, Gûnd was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Gûnd and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Insane, Antagonistic. Bonds: Immigrant, Nature, Religious. Occupation: Navigator
Voice: Rolls R's
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 8
Hit Points 94 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 3d10-1, Ranged +2 / 3d10-2, Grapple +2
Possessions: Rhodochrosite (10 gp). Violet garnet (1200 gp). Rock crystal (30 gp). Hematite (10 gp). Citrine (30 gp). Deep green spinel (140 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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