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NPC Generator

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Advanced [show]


Yurgunn Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing the road beaten gear of a warrior. Her chestnut hair, when down, is lengthy. Her eyes are blue and she is always smoking a pipe.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She would rather hide behind her crafts than deal with other people.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an athlete and attended two major summer competitions. She never won. She has never given up on her poetry dream.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Fighting, Athletic, Artistic. Flaws: Mundane, Shy. Bonds: Slave. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Yurgunn Stoutale, Female Dwarf Commoner 7
Medium (3'11") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Deception +3, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Dimble Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. His whole body is exceptionally muscular. He has wavy white hair. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He never wears the same outfit twice, unless he absolutely has to.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Immigrant, Rich. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

Dimble Boondiggles, Male Gnome Barbarian 6
Small (3'4") Gnome, Lawful Good (CR 6)
Armor Class 12
Hit Points 47 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)11 (+0) 14 (+2)8 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. Peridot (20 gp). Moonstone (20 gp).


Social Check DCs


Varis Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Roofer. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He likes to make people angry or surprised. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature, Military, Adventurer. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Varis Selevarun, Male Elf Wizard 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)18 (+4) 12 (+1)18 (+4)
Skills Acrobatics +1, Performance +6
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnoll, Celestial, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 700 sp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Rimple Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. He carries with him a set of maces on his belt, each one with a amethyst on the hilt. His auburn hair, when down, is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. In his 14th year, his parents were killed by a brigands raid, leaving Rimple alone in the world. After a stint in an orphanage, he was adopted. He struck the Barkeep job and began his own company from there.

Motivation: He wants revenge against brigands; and wants to open a new tavern

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Rich, Enemies. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

Rimple Ironhide, Male Gnome Paladin 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


William Colton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. His hair is short and blonde. His eyes are likewise brown.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Artistic. Flaws: Insane, Secretive. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

William Colton, Male Human Expert 9
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 8
Hit Points 23 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)13 (+1) 5 (-3)8 (-1)
Skills Arcana +4, Perception +0
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Gimûb Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His white hair is kept up in a ponytail inside a top hat. His eyes are brown and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. Gimûb abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Passionate. Bonds: Religious, Rich, Adventurer, Family. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Gimûb Altham, Male Half-Orc Cleric 2
Medium (6'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 13 (+1)1 (-5)
Skills Arcana +4, Persuasion -3
Senses Passive Perception 11
Languages Common, Orc, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 3000 cp. Pink pearl (70 gp).


Social Check DCs


Thea Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman dresses in collared shirts and wears a proper scarf over her head. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her hair is always cut to a buzz. Her eyes are brown and she is always smoking a pipe.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Her father raised her in a mountain cabin. She struck it rich when she found rare goods in large quantities. She's also a talented Banker, but doesn't like to broadcast it.

Motivation: She's looking for her big break; and further expansion of business

Ideals: Artistic. Bonds: Rich, Job, Nature, Adventurer. Occupation: Cook

Voice: Booming voice

Attributes [hide]

Thea Warmwater, Female Halfling Warlock 5
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp. Carnelian (20 gp). Moonstone (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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