Kerkad Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak, and carries longbows. His silver crest is long and unkept. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: Enemies, Criminal record. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Halfling, Celestial
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 140 pp.
Mastema Aid, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 4'10". She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her dark red hair is heavily combed to the left. Her white eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Mastema embodies much of what other species detest in the Tieflings. She has a habit of throwing herself into exceedingly dangerous situations.
History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Mastema was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Mastema's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and to prove her worth to the world
Flaws: Antagonistic, Impulsive. Bonds: Rich, Immigrant. Occupation: Servant
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Druidic, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.
Jarana Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she has a large brown mantle and cape that has been intricately interwoven into her blue robe. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Jarana hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Jarana lived on a farm with her father, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She left for the west, certain she would find work there.
Motivation: Her relatives are trying to arrange a marriage; and she is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane, Forgetful. Bonds: Family, Immigrant. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 6)
Armor Class 9
Hit Points 57 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 19 (+4) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).
Bulzo Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright auburn hair and a scraggly beard. His green eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his father.
History: Born in the west his family was never financially stable. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Fighting, Athletic, Entrepeneur, Logical. Bonds: Poor. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Heather Darlington, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing a long, grey cloak. She has wavy blonde hair. She wears round tiny glasses practically rammed into her face.
Personality: Overbrimming with self-confidence, Heather isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is obsessed with her god.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother was a soldier and died while she was still young. Heather was left her mother's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Impeccable. Bonds: Religious, Rich, Military. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 160 gp.
Merla High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She wears a simple white robe with grey stripes complete with hood, and she perpetually has her hammer ready. Her silver hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: Merla is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She got into the Courier business at a young age. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She tends to her Courier job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 7)
Armor Class 14
Hit Points 23 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 gp. 1 Minor magic item.
Theren Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears his chestnut hair up. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.
Motivation: He wants revenge against goblins; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic, Addict. Bonds: Religious, Enemies. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp.
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