Merihim Art, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears bulky black painted plate armor. His silver hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He is irascible and easily irritated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: When he was but 5 years old his parents immigrated from the east. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: Wants his loneliness to end.
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Scribe
Voice: Italian accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Auran, Dwarven, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 500 gp. 1 Minor magic item.
Burgell Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. He has shaved his head bald. He has blue eyes and a blue hat with a black feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: An old rival family wants him found; and doesn't want to be a marshal and was forced into it by his family
Ideals: Joker. Bonds: Adventurer, Religious, Family. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 14)
Armor Class 15
Hit Points 105 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 900 pp. Silver comb with moonstones (300 gp). Gold dragon comb with red garnet eye (800 gp). Fire opal pendant on a fine gold chain (600 gp). Brass mug with jade inlays (200 gp). Carved bone or ivory statuette (30 gp). A roughly beaten golden orb (30 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A delicate silver chain set with a tourmaline (30 gp). Golden circlet with four aquamarines (5000 gp). 1 Minor magic item.
Kristryd Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has styled her blonde hair well, parting it to the left. She has several tiny amethyst earrings on each ear.
Personality: She is almost excessively polite to everyone, even when angry. She is a ruthless business woman, a trait she acquired from her father.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Retire the richest woman in the north; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Slave, Nature. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 19 (+4) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Trym Emsworth, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. His black hair is kept up in a ponytail inside a small hat. He wears a mask on his face.
Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Opinionated. Flaws: Insane, Fearful. Bonds: Nature, Has a crush. Occupation: Soapmaker
Voice: Squeaky
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Jasper (40 gp). Golden pearl (80 gp). 3 Tanglefoot bags.
Arannis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many brown ritualistic tattoos. He is generally well dressed albeit a few years behind the times. He wears a small hat to cover his moderate length auburn hair. He is very pretty but has cold, dead eyes.
Personality: Arannis wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: Sold as a small child to a wizard, Arannis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: To settle down with his crush; and he wants to meet his childhood hero
Ideals: Disciplined. Bonds: Attractive, Has a crush, Adventurer, Mentor. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Bune Havoc, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman is dressed in a clean black cloak covering her clean studded leather. Her clothes are grease stained in places. Her red hair is braided into rings. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Bune embodies much of what other species detest in the Tieflings. She enjoys reading and quiet.
History: Born to a Seamstress, her mother struggled to pay the bills. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and seeks redemption
Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant. Occupation: Bather
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Blue quartz (7 gp). 1 Masterwork Common Melee.
Mardnab Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears blue trousers with red and blue striped suspenders. She wears various colorful collared shirts. She wears a small hat to hide her balding. Her eyes are likewise gray.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Performer arts, while her mother instructed her in etiquette, music and courtly manner. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She has never given up on her poetry dream.
Motivation: A strong sense of loyalty to Halfling people; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Enemies, Rich. Occupation: Performer
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Artisan’s tools.
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