Avelina Marlowe, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her blonde hair is cut jaggedly and amateurishly. Her blue unseeing eyes seem to look past you.
Personality: Avelina is depressed about a lot of things. She tends to be a nihilist. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Map Maker father left her crippled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Avelina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Ugly, Disease, Depressed. Bonds: Poor. Occupation: Courier
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 16000 cp. 1 Masterwork Uncommon Weapon.
Sethrekar Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'8" and is generally shirtless and showing off his tattooed chest. His left hand appears badly burned and disfigured. His broad hat is riddled with cuts and holes. His eyes are likewise gold.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Painter father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted, Pacifist. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 11)
Armor Class 7
Hit Points 36 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +1 / 3d8-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: Golden circlet with four aquamarines (4000 gp). Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A necklace of small pink pearls (4000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). A necklace of small pink pearls (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theriatis Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His long brown hair is drawn into a two foot long braid. His brown eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with finding treasure.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Laborer
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 12 (+1) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
Possessions: 40 gp.
Fulbar Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 2'11" has a big stupid grin on his face most of the time. He wears a tight fitting white shirt and pants. His brown hair, when down, is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Fulbar's first love is himself. His second love is also himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: He is unsatisfied with his job; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Rich, Job. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 8 (-1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Aquan, Ignan
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Onyx (80 gp).
Azza Music, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her white hair up. Her eyes are likewise red.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Servant
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. Gold and topaz bottle stopper cork (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).
Mumpena Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is black and curly. Her gray eyes dart from person to person to random spaces in the air.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She also has developed a complete distrust of the Gardener profession.
History: Mumpena hails from a village terrorized by brigands. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and to be a gardener again
Ideals: Athletic. Flaws: Cynical. Bonds: Job, Enemies, Adventurer. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 50 gp.
Valanthe Erenaeth, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears tattered old clothes. Her long brown hair reaches down to her waist. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: Calm and collected, she is a well trained Bookbinder. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Valanthe took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. She has never given up on her poetry dream.
Motivation: Further expansion of business.
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Job, Nature. Occupation: Bookbinder
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp. Citrine (70 gp).
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