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NPC Generator

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Advanced [show]


Medrash Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries hammers. His crest is short and bronze. His red eyes peer out from beneath his deerstalker green hat.

Personality: Medrash is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Medrash studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep

Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly, Secretive. Occupation: Interpreter

Voice: Deep voice with rolling R's

Attributes [hide]

Medrash Mystan, Male Dragonborn Druid 7
Medium (6'7") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)15 (+2) 16 (+3)11 (+0)
Skills History +5, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 4000 sp. Chrysoberyl (40 gp). Golden pearl (40 gp). 1 Minor magic item.


Social Check DCs


Raymond Halsey, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is brown. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: His mother raised him in a mountain cabin. While studying, he fell in love. They married and had a daughter. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and to prove his worth to the world

Ideals: Opinionated, Persistence. Bonds: Attractive, Nature, In love. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Raymond Halsey, Male Human Warrior 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)10 (+0) 10 (+0)9 (-1)
Skills Animal Handling +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 5000 sp. Golden pearl (60 gp). 3 Thunderstones. 2 Antitoxin.


Social Check DCs


Giselle Charlton, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her chestnut hair, when down, is lengthy. Her violet eyes are slightly larger than normal.

Personality: Her tongue was cut out and she uses sign language. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She got into the Ploughman business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She tends to her Ploughman job now, and dutifully fulfills any obligations she has.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease, Forgetful, Ugly. Bonds: Job. Occupation: Ploughman

Voice: German accent

Attributes [hide]

Giselle Charlton, Female Human Cleric 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Aasathra Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a rapier, but if one is not available she will default to her falchion. Her whole body is exceptionally muscular. She keeps her black crest in a pixie cut. Her ears are large.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has all her life been fascinated with dancing.

History: The child of southern immigrants she idolized her father. She has had some formal dancing training, and achieved minor success. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and she's repulsed by the pc

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Sellsword

Voice: Speaks in third person

Attributes [hide]

Aasathra Jharthraxyn, Female Dragonborn Sorcerer 13
Medium (6'7") Dragonborn, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 59 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)10 (+0) 10 (+0)15 (+2)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: Blue star sapphire (1400 gp). Azurite (10 gp). Peridot (40 gp). Peridot (40 gp). Azurite (10 gp). Rich purple corundum (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). His broad hat is riddled with cuts and holes. His eyes are hazel and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the east. Through the years after Zook was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Zook's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Opinionated. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Zook Pingun, Male Gnome Barbarian 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tomi Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. He has moderate length red hair. This brown eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Tomi lived on a farm with his mother, near the main road leading to a nearby town. His druidic abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted, Joker. Bonds: Attractive, Family. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Tomi Goodearth, Male Halfling Aristocrat 4
Small (3'3") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)11 (+0) 12 (+1)7 (-2)
Skills Deception +0, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Sariel Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her skin is fair and her fingers are delicate and long. Sporting a brown mohawk this woman's hair draws a lot of attention. Her face is scarred and worn.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is an amazing painter.

History: Sariel lived on a farm with her mother, near the main road leading to a nearby town. Her mother had invested heavily in several trade routes and wanted her to inherit them. Due to her spouse's obsession with being a Carpenter they were divorced and she won custody of their son. She worked as a Architect, and she later adopted a second son.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Rich, Family. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Sariel Ofandrus, Female Elf Commoner 6
Medium (4'8") Elf, Chaotic Good (CR 6)
Armor Class 10
Hit Points -7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)16 (+3) 14 (+2)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Ignan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 600 gp.


Social Check DCs

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