Portia High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears long strands of aquamarine and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a Stetson hat to hide her balding. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Portia will drive conversation. She has a small toy that she constantly fidgets with.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shepherd arts, while her mother instructed her in etiquette, music and courtly manner. She found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Extrovert. Flaws: Addict. Bonds: Rich, Adventurer. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 19 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
Possessions: 500 gp. 1 Bullseye lantern.
Baelitae Withrethin, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing a long, blue cloak. She wears her hair in dreadlocks. Her fierce green eyes like to dwell on things.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She cannot resist a sob story and will often dote over anyone who has one.
History: Baelitae lived on a farm with her father, near the main road leading to a nearby town. She was an apprentice working in her father's forge. She has worked as a Brewer like her father before her.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Family, Job, Enemies. Occupation: Brewer
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 8)
Armor Class 13
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp.
Nykkan Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blue crest is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are red.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To prove his worth to the world; and he feels kind of lost in life
Ideals: Gifted. Flaws: Depressed, Impulsive. Bonds: Adventurer, Immigrant. Occupation: Sailor
Voice: Italian accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 12000 sp. Malachite (14 gp). Malachite (14 gp). Banded agate (14 gp).
Rinn Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears violet leather gloves, a violet jacket, and tight pants, marred by sweets. Sporting a white mohawk this woman's hair draws a lot of attention. Her face is covered beneath a completely black helmet.
Personality: She is irascible and easily irritated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was an apprentice working in her mother's forge. After a long history of fighting, Rinn and her spouse have recently divorced.
Motivation: To be a Bather again.
Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Sellsword
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 40 gp.
Nicor Knack, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. His hair is white and curly. His red unseeing eyes seem to look past you.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Miner mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Passionate. Flaws: Ugly, Disease, Insane. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 49 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 7 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 gp. Embroidered silk and velvet mantle with numerous moonstones (2200 gp).
Tyna Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'0" has a big stupid grin on her face most of the time. She wears a fine chain shirt which she covers with red colored cloaks and clothing. She sports blonde long hair. Her brown unseeing eyes seem to look past you.
Personality: She snorts whenever she laughs or is feeling confident. Tyna enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to a criminal king-pin and mafia family She moved out north to avoid the crime she committed. Days after completing her studies, news broke out that her hometown was attacked by brigands. Tyna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Meet up once more with her childhood friend; and several ex partners dislike her way of doing things and want revenge
Flaws: Disease, Hedonist. Bonds: Criminal record, Enemies, Adventurer. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 14 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 7000 sp.
Karg Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears skinny pants and wears a black and tan robe with the hood down. His long white hair reaches down to his waist. His ears are large.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a wizard, Karg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: He has a crush on the local Actor.
Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Poor, Mentor. Occupation: Tailor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 700 gp. Onyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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