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NPC Generator

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Advanced [show]


Alice Gyula, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She prefers to wear violet pants and tee shirts. She has no hair. Her violet eyes peer out from beneath her broad violet hat.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is wracked by social anxiety; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Fearful, Mundane. Bonds: Mentor. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Alice Gyula, Female Half-Elf Fighter 2
Medium (5'0") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)9 (-1) 14 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Greethen Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large green mantle and cape that has been intricately interwoven into his white robe. He has bronze crest. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Greethen Shestendeliath, Male Dragonborn Rogue 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)10 (+0) 16 (+3)10 (+0)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 90 pp. 1 Minor magic item.


Social Check DCs


Radomir Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fancy red suit. His auburn hair is cut jaggedly and amateurishly. His gray eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Artistic, Entrepeneur. Flaws: Insane. Bonds: Attractive, Job, Has a crush. Occupation: Fisher

Voice: Jamaican accent

Attributes [hide]

Radomir Thistletop, Male Halfling Cleric 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp. Smoky quartz (30 gp). Aquamarine (1500 gp). Golden yellow topaz (1500 gp). Aquamarine (1500 gp). 1 Minor magic item.


Social Check DCs


Anne Tinley, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her feathered hat is riddled with cuts and holes. She has green eyes and a brown hat with a blue feather.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in a small desert village. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She struck the Fletcher job and began her own company from there.

Motivation: To unite with her sister; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Job, Family. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Anne Tinley, Female Human Commoner 10
Medium (5'7") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 46 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +6

Possessions: 1500 gp.


Social Check DCs


Ernest Wallace, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His white hair is cut short. He has blue eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: Selfish, Mundane. Bonds: Attractive, Nature, Rich. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Ernest Wallace, Male Human Cleric 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 11 (+0)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Bloodstone (30 gp).


Social Check DCs


Dayereth Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and pastel, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is lengthy. He has a dull look in his violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Dayereth took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Gifted, Professionalism. Bonds: Rich, Attractive, Mentor. Occupation: Scribe

Voice: Spits words with contempt

Attributes [hide]

Dayereth Wasanthi, Male Elf Rogue 4
Medium (5'3") Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Darkwood Shield. 1 Breastplate.


Social Check DCs


Vanchu Woods, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is wearing a long, white cloak. Her whole body is exceptionally muscular. Her hair is silver and curly. She wears a mask on her face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born in the south, but her parents moved at a very young age to the west. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Vanchu grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vanchu. She inherited the family business which she has now maintained for 11 years.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable

Ideals: Athletic. Bonds: Immigrant, Enemies, Criminal record, Job. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Vanchu Woods, Female Half-Orc Monk 6
Medium (5'5") Half-Orc, Neutral Evil (CR 6)
Armor Class 9
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)9 (-1) 11 (+0)11 (+0)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 900 gp. 1 Masterwork Common Melee.


Social Check DCs

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