Lia Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan armored body suit, with a simple grey line shooting up and back down. She carries a battered nunchaku and tarnished sickle as well. She keeps her blonde hair in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Lia was raised in a hard working conservative environment. She moved out west to avoid the crime she committed. She has set out to sabotage the competition.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Fighting. Bonds: Attractive, Criminal record, Job. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Myathethil Holimion, Female Elf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery, and carries ceremonial daggers. Her white hair is heavily combed to the left. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Myathethil enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born to a Barkeep, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Myathethil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 7 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate.
Georgina Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, red, dusty cloak. Her attire stands in sharp contrast to her falchion, which is beautifully polished and possesses an ornate carving of a rose on it. Her hair is black, silky, and of moderate length. She is baby faced.
Personality: Eccentric and domineering, Georgina will drive conversation. She is able to make almost anything out of random pieces of junk.
History: She was born several months after her mother was called into army service. Brilliant and gifted she never wanted to apply herself. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To share knowledge with the world; and many orcs want her driven away
Ideals: Extrovert, Gifted, Logical. Bonds: Attractive, Military, Enemies. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 44 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Jet (40 gp).
Hogar Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket. He carries with him a set of flails on his belt, each one with a amber on the hilt. His auburn hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Hogar was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by orcs. Hogar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He is a bit of a kleptomaniac; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Fighting. Bonds: Criminal record, Military, Enemies, Adventurer. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 10)
Armor Class 12
Hit Points 14 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 700 gp. Moss agate (14 gp).
Sarah Rodney, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a weathered and beat up set of banded mail beneath an oversized grey coat. She wears her auburn hair down. Her eyes are amber and catlike.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A powerful slaver made her what she is. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable
Ideals: Impeccable. Bonds: Adventurer, Mentor, Criminal record. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 17 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Celestial, Orc, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Emmeline Wilberforce, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman is renowned for her bright brown dresses and hats, and a wedding ring on her left hand. Her long red hair is drawn into a two foot long braid. She wears an eyepatch.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise she seems alert and responsive.
History: Emmeline was born in the west. At a young age she loved to build and create. A few years later when the east was not economically sound they moved to her current location. She left for the west, certain she would find work there.
Motivation: She's repulsed by the PC.
Ideals: Professionalism, Persistence. Flaws: Ugly, Antagonistic. Bonds: In love, Immigrant. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 320 gp. 1 Masterwork Common Melee.
Gorbundus Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His clothes are grease stained in places. His red crest is thinning but still full. His eyes are a pleasant gold.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Miller
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 26 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1100 sp. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!