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Advanced [show]


Dell Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is wearing the road beaten gear of a warrior. She has slicked back black hair. She has gleaming, smiling green eyes.

Personality: She is almost excessively polite to everyone, even when angry. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.

Motivation: Elven compassion; and meet up once more with her childhood friend

Ideals: Fighting, Professionalism. Flaws: Shy, Disease, Racist. Bonds: Adventurer. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Dell Warmwater, Female Halfling Ranger 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 60 pp.


Social Check DCs


Uthemar Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting violet shirt and pants. He has golden hair. His eyes, though not visible through his cowl, are hazel.

Personality: He will rave to anyone who will listen. Flattery will make him almost putty in your hands.

History: He got into the Laborer business at a young age. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 3 years.

Motivation: Meet up once more with his childhood friend; and to be a guard again

Ideals: Persistence. Flaws: Insane, Selfish. Bonds: Job, Adventurer. Occupation: Laborer

Voice: Relaxed voice

Attributes [hide]

Uthemar Bohm, Male Half-Elf Druid 15
Medium (5'9") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 39 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)10 (+0) 8 (-1)12 (+1)
Skills Persuasion +6, Stealth +7
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 400 pp. Jade (80 gp). Deep blue spinel (1600 gp). Citrine (40 gp). Hematite (11 gp). Smoky quartz (40 gp). Black pearl (1600 gp). Black pearl (1600 gp). Citrine (40 gp). Violet garnet (1600 gp). Aquamarine (1600 gp). Chrysoberyl (80 gp). Black pearl (1600 gp). Hematite (11 gp). Violet garnet (1600 gp). Jet (80 gp). 1 Medium magic item.


Social Check DCs


Senteq Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a red coat with white slacks. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are passionate and lively.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He doesn't get along with people that don't share his tastes; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical, Impeccable. Bonds: Attractive, Slave, Criminal record. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Senteq Garrick, Male Gnome Warlock 14
Small (3'3") Gnome, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 126 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 19 (+4)14 (+2) 12 (+1)15 (+2)
Skills Intimidation +7, Medicine +6
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 4000 gp. A necklace of small pink pearls (5000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Golden circlet with four aquamarines (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Bradly, Female Human [Permalink]

Personal [hide]

Description: She wears just a brown suit. She keeps her black hair in a flapper bob. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to her, and she is able to talk to them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. After coming to the age of reason, Juliana took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has dedicated herself to building a better world.

Motivation: To get a good night's sleep; and she desires power and/or immortality

Ideals: Joker, Gifted. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Juliana Bradly, Female Human Sorcerer 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)18 (+4) 13 (+1)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Druidic, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 4000 sp. Rhodochrosite (12 gp). Aquamarine (500 gp). 1 Minor magic item.


Social Check DCs


Greethen Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He sports black clothing, slightly heavier than average wear. His rusty crest, when down, is lengthy. His red eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: Greethen hails from a village terrorized by goblins. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Gifted, Pacifist. Flaws: Ugly, PTSD. Bonds: Enemies. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Greethen Daardendrian, Male Dragonborn Commoner 9
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 28 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Athletics +7, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1900 gp. Golden pearl (60 gp). Eye agate (9 gp). Deep blue spinel (500 gp). Tiger eye turquoise (9 gp). Golden yellow topaz (500 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs


Harvest Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His long lavender fur is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Harvest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Harvest's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Harvest and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Religious. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Harvest Mirror, Male Tabaxi Ranger 1
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)15 (+2) 12 (+1)6 (-2)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 sp.


Social Check DCs


Dimble Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He carries with him a set of bastard swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is thinning but still full. His gray eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dimble took refuge in the large cave and found the beat up bastard sword and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure.

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Dimble Munggen, Male Gnome Paladin 11
Small (3'2") Gnome, True Neutral (CR 11)
Armor Class 11
Hit Points 101 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)6 (-2) 11 (+0)7 (-2)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 5000 sp. Blue sapphire (1300 gp). Rose (80 gp). Smoky quartz (80 gp).


Social Check DCs

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